public void OnClickStyle()
 {
     style += 1;
     if (style > 3)
     {
         style = 0;
     }
     StatusBarManager.BarStyle(style);
     Debug.Log("Style changed: " + style);
 }
Esempio n. 2
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    public override void Refresh()
    {
        StatusBarManager.Show(true);
        StatusBarManager.BarStyle(3);
        ScoreText.text = SmileProject.Instance.GetSmilePoints().ToString();
        m_flower_ani.Play("FlowerAni");

        //SmileProject.Instance.FlowerGo.SetActive (true);
        //if (!SmileProject.Instance.FlowerGo.GetComponent<Animation> ().isPlaying)
        //SmileProject.Instance.FlowerGo.GetComponent<Animation> ().CrossFade ("FlowerDance");
    }
Esempio n. 3
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    public override void Refresh()
    {
        StatusBarManager.BarStyle(4);
        StatusBarManager.Show(true);

        if (SmileProject.Instance.RankList.Count == 0)
        {
            for (int i = 0; i < 7; ++i)
            {
                HotDotRankInfo _unit_info = new HotDotRankInfo();
                _unit_info.name = "测试用户" + (i + 1) + "" + Random.Range(1, 100);
                _unit_info.pid  = i % 5;
                _unit_info.num  = Random.Range(60, 300);
                SmileProject.Instance.RankList.Add(_unit_info);
            }

            for (int i = 0; i < 7; i++)
            {
                GameObject _go = GameObject.Instantiate(UnitPref);
                _go.transform.parent        = UnitRoot.transform;
                _go.transform.localScale    = UnitPref.transform.localScale;
                _go.transform.localPosition = new Vector3(0, i * (-130), 0);
                _go.SetActive(true);
                SmileRankUnit _rank_unit = _go.GetComponent <SmileRankUnit>();
                m_rank_list.Add(_rank_unit);
            }
            SmileProject.Instance.RankList[0].name = "爱心少女";
            SmileProject.Instance.RankList[0].num  = 1200;
            SmileProject.Instance.RankList[0].pid  = 1;
            m_self_info = SmileProject.Instance.RankList[0];
        }
        m_self_info.num = SmileProject.Instance.GetSmilePoints();


        SmileProject.Instance.RankList.Sort(HotDotData._compass);

        for (int i = 0; i < 7; ++i)
        {
            HotDotRankInfo _info = SmileProject.Instance.RankList[i];
            m_rank_list[i].SetInfo(SpriteList[_info.pid], _info.name, _info.num);
        }
    }
Esempio n. 4
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 public override void Refresh()
 {
     StatusBarManager.BarStyle(3);
     StatusBarManager.Show(true);
     ToMap();
 }