public void Initialize(Player player, float offset, StatusBarController controller) {
		Player = player;
		_statusBarController = controller;
        _playerNumber.text = Player.Name;
		_playerNumber.color = Player.Color;
        _rectTransform.localScale = new Vector3 (1, 1);
        _rectTransform.anchoredPosition = new Vector2 (5.0f + offset, 0f);
		UpdateStats ();
	}
Esempio n. 2
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    private void Awake()
    {
        Screen.fullScreen = false;
        StatusBarController.Show();

        GuestLogin.onClick.AddListener(OnClickGuestLogin);
        Kakao.onClick.AddListener(OnClickKakaoLogin);
        WebViewClose.onClick.AddListener(OnClickWebViewClose);
        WebviewObj.gameObject.SetActive(false);

        Login_Button.onClick.AddListener(OnClickUserLogin);
        Create_Button.onClick.AddListener(OnClickUserCreate);
    }
Esempio n. 3
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        public override void DidFinishLaunching(NSNotification notification)
        {
            // Insert code here to initialize your application

            storyboard = NSStoryboard.FromName("Main", null);
            controller = storyboard.InstantiateControllerWithIdentifier("PopupController") as ViewController;

            popover.ContentViewController = controller;
            popover.SetAppearance(NSAppearance.GetAppearance(NSAppearance.NameVibrantDark));

            statusBar = new StatusBarController(popover, "StatusBarIcon.png");

            //Registering the default settings loaded from the .plist file in the constructor
            NSUserDefaults.StandardUserDefaults.RegisterDefaults(defaultSettings);
        }
 private void Awake()
 {
     SBController = this;
     bars         = new List <StatusBar>[] { new List <StatusBar>(), new List <StatusBar>(), new List <StatusBar>(), new List <StatusBar>(), new List <StatusBar>() };
 }
Esempio n. 5
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 // Start is called before the first frame update
 void Start()
 {
     // ステータスバーを表示
     StatusBarController.Show();
 }