Esempio n. 1
0
 public static char GetStatChar(StatsName s)
 {
     switch (s)
     {
         case StatsName.speed: return 'V';
         case StatsName.size: return 'S';
         case StatsName.gravity: return 'G';
         case StatsName.damage: return 'D';
         case StatsName.knockback: return 'K';
         case StatsName.cooldown: return 'C';
         case StatsName.rebound: return 'R';
         case StatsName.explosion: return 'B';
         case StatsName.recoil: return 'F'; // what ???
     }
     return '?';
 }
Esempio n. 2
0
 public void SetStatLevel(StatsName s, int value)
 {
     switch (s)
     {
         case StatsName.speed: speed = value; break;
         case StatsName.size: size = value; break;
         case StatsName.gravity: gravity = value; break;
         case StatsName.damage: damage = value; break;
         case StatsName.knockback: knockback = value; break;
         case StatsName.cooldown: cooldown = value; break;
         case StatsName.rebound: rebound = value; break;
         case StatsName.explosion: explosion = value; break;
         case StatsName.recoil: recoil = value; break;
     }
 }
Esempio n. 3
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 public int GetStatLevel(StatsName s)
 {
     switch (s)
     {
         case StatsName.speed: return speed;
         case StatsName.size: return size;
         case StatsName.gravity: return gravity;
         case StatsName.damage: return damage;
         case StatsName.knockback: return knockback;
         case StatsName.cooldown: return cooldown;
         case StatsName.rebound: return rebound;
         case StatsName.explosion: return explosion;
         case StatsName.recoil: return recoil;
     }
     return 0;
 }
Esempio n. 4
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 public float GetStatValue(StatsName s)
 {
     switch (s)
     {
         case StatsName.speed: return 10 * speed * speed;
         case StatsName.size: return 0.25f * size;
         case StatsName.gravity: return (gravity-1) * gravity * GetStatValue(StatsName.speed) * 0.1f;
         case StatsName.damage: return 1 + 3 * damage;
         case StatsName.knockback: return 1000 * recoil * recoil;
         case StatsName.cooldown: return Mathf.Pow(Mathf.Lerp(1.5f, 0.4f, cooldown/ 10.0f),2);
         case StatsName.rebound: return rebound - 1;
         case StatsName.explosion: return 3.1f * (explosion-1);
         case StatsName.recoil: return 1000 * recoil * recoil;
     }
     return 0;
 }
Esempio n. 5
0
 public override int GetHashCode()
 {
     return(StatsName.ToString().GetHashCode() | Value.GetHashCode());
 }