void CartService() { passedInfo = false; Transform currentJobLocation = gameObject.transform; GameObject cart = Instantiate(cartObject, currentJobLocation.position, Quaternion.identity); cart.transform.parent = gameObject.transform; for (int i = 0; i < assignedCharacters.Length; i++) { statsScript = assignedCharacters[i].GetComponent <StatsController_Script>(); statsScript.AssignWorkplace(gameObject.transform); statsScript.AssignCollectionPoint(collectionScript.collectionPoint.transform); statsScript.AssignWorkItem(cart); clientLocation = collectionScript.collectionPoint; } }
public MovementState_Script(StatsController_Script npcInfo, StateMachine_Script stateMachine) : base(npcInfo, stateMachine) { }
protected State_Script(StatsController_Script _npcInfo, StateMachine_Script _stateMachine) { this.npcInfo = _npcInfo; this.stateMachine = _stateMachine; }