private void HandleActions() { anim.SetBool("Attacking", false); if (Input.GetMouseButtonDown(0)) { anim.SetBool("Attacking", true); } if (Input.GetMouseButtonDown(1)) { if (!isKeyPressed) { isKeyPressed = true; if (stats.castCounter == 0 && !sr.cancelling) { #if !UNITY_EDITOR && UNITY_WEBGL RequestAction(); #else TriggerAction(sendSkill); #endif } else { stats.EndSpell(); } } } else if (isKeyPressed) { isKeyPressed = false; } }