Esempio n. 1
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 /// <summary>
 /// Create Stat modification
 /// -1 for infinity duration
 /// </summary>
 /// <param name="statType"> stat type </param>
 /// <param name="value"></param>
 /// <param name="timer">-1 for infinity </param>
 ///
 public StatBuff(Stats.StatType _statType, float _value, float _delay, string _id = null)
 {
     statType = _statType;
     value    = _value;
     timer    = _delay;
     id       = _id;
 }
Esempio n. 2
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    public static HamsterData Breed(HamsterData a, HamsterData b, string childFirstName)
    {
        System.Random    rnd       = new System.Random();
        Stats.StatType[] statTypes = Stats.AllStatTypes.OrderBy(x => rnd.Next()).ToArray();
        Dictionary <Stats.StatType, int> childStats = new Dictionary <Stats.StatType, int>();
        int split = statTypes.Length / 2;

        for (int i = 0; i < statTypes.Length; ++i)
        {
            Stats.StatType statType = statTypes[i];
            if (i < split)
            {
                childStats.Add(statType, a.statValues[statType] + RandomSignedStatModifier());
            }
            else
            {
                childStats.Add(statType, b.statValues[statType] + RandomSignedStatModifier());
            }
        }

        Color childBellyColor;
        Color childBodyColor;
        float colorSelector = Random.value;

        if (colorSelector < 0.5f)
        {
            childBellyColor = a.bellyColor + b.bellyColor;
            childBodyColor  = a.bodyColor + b.bodyColor;
        }
        else if (colorSelector < 0.75f)
        {
            childBellyColor = a.bellyColor;
            childBodyColor  = a.bodyColor;
        }
        else
        {
            childBellyColor = b.bellyColor;
            childBodyColor  = b.bodyColor;
        }

        string lastName;
        float  nameSelector = Random.value;

        if (nameSelector < 0.5f)
        {
            lastName = a.lastName;
        }
        else
        {
            lastName = a.firstName;
        }

        return(new HamsterData(childBodyColor, childBellyColor, childFirstName, lastName, HamsterStatus.Unborn, childStats));
    }
Esempio n. 3
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        float BonusFromGear(Stats.StatType _t)
        {
            float bonus = 0;

            foreach (NewItem itm in Gear.items)
            {
                if (itm)
                {
                    StatsAttribute attr = itm.GetAttribute <StatsAttribute>();
                    if (attr)
                    {
                        if (attr.enabled[(int)_t])
                        {
                            bonus += attr.stats[(int)_t];
                        }
                    }
                }
            }

            return(bonus);
        }
Esempio n. 4
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 public int GetStat(Stats.StatType statType)
 {
     return(_hamsterData.statModifiers[statType] + _hamsterData.statValues[statType]);
 }