Esempio n. 1
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    public float GetDamageMultiplierForStat(Stats.Stat stat)
    {
        Stats s = CalculateStats();

        float mult = .25F;

        return(1 + s.GetStat(stat) * mult);
    }
Esempio n. 2
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 public Stats FindStat(Stats.Stat s)
 {
     foreach (Stats stat in myStats)
     {
         if (stat.stat == s)
         {
             return(stat);
         }
     }
     Debug.LogError("Couldn't find matching stat");
     return(null);
 }
Esempio n. 3
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        public virtual int CalculateToDodgeRoll(Stats.Stat stat, long weaponId, uint combatRound)
        {
            if (CombatRound != combatRound ||
                combatRound == 0)
            {
                CombatRound = combatRound;
                WeaponIdsCurrentCombatRound.Clear();
            }

            WeaponIdsCurrentCombatRound.Add(weaponId);

            int dodgeDivisor = (int)Math.Pow(2, WeaponIdsCurrentCombatRound.Count) / 2;

            return(GlobalReference.GlobalValues.Random.Next(GetStatEffective(stat)) / dodgeDivisor);
        }
Esempio n. 4
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 public virtual int CalculateToDodgeRoll(Stats.Stat stat)
 {
     return(GlobalReference.GlobalValues.Random.Next(GetStatEffective(stat)));
 }
Esempio n. 5
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 public void ChangeStats(Stats.Stat s, int amt)
 {
     FindStat(s)._amt += amt;
 }