Esempio n. 1
0
    public void SetStation(StationModel.StationType stationType)
    {
        switch (stationType)
        {
        case StationModel.StationType.General:
            stationView.GetComponent <SpriteRenderer>().sprite = generalStation;
            break;

        case StationModel.StationType.Factory:
            stationView.GetComponent <SpriteRenderer>().sprite = factoryStation;
            break;

        case StationModel.StationType.Mining:
            stationView.GetComponent <SpriteRenderer>().sprite = miningStation;
            break;

        case StationModel.StationType.Planet:
            stationView.GetComponent <SpriteRenderer>().sprite = planetStation;
            break;

        case StationModel.StationType.Refinery:
            stationView.GetComponent <SpriteRenderer>().sprite = refineryStation;
            break;
        }
    }
Esempio n. 2
0
 public Station(SpaceModel stationLocation, StationModel.StationType newStationType, int newMetalAvail, int newMetalPrice, int newOrganicAvail, int newOrganicPrice, int newFuelAvail, int newFuelPrice, int newGasAvail, int newGasPrice, int newWaterAvail, int newWaterPrice, StationModel stationModel)
 {
     this.stationModel   = stationModel;
     this.currentStation = stationLocation;
     stationType         = newStationType;
     metalAvailable      = newMetalAvail;
     metalPrice          = newMetalPrice;
     organicAvailable    = newOrganicAvail;
     organicPrice        = newOrganicPrice;
     fuelAvailable       = newFuelAvail;
     fuelPrice           = newFuelPrice;
     gasAvailable        = newGasAvail;
     gasPrice            = newGasPrice;
     waterAvailable      = newWaterAvail;
     waterPrice          = newWaterPrice;
 }