Esempio n. 1
0
    public void ReloadMap(int n)
    {
        StepX   = m_StepX[n - 1];
        StepY   = m_StepY[n - 1];
        RandomX = m_RandX[n - 1];
        RandomY = m_RandY[n - 1];
        RandomR = m_RandR[n - 1];

        Statics.ClearChild(PBackGround);
        foreach (var item in m_backGrounds)
        {
            Destroy(item);
        }
        MapNumber         = n;
        BackGroundOutSide = Resources.Load(Path + "Back/Out" + MapNumber) as GameObject;
        BackGroundRoad    = Resources.Load(Path + "Back/Road" + MapNumber) as GameObject;
        Instantiate(BackGroundOutSide, PBackGround.transform);
        Instantiate(BackGroundRoad, PBackGround.transform);
        Init();
        Statics.ClearChild(PBackGround);
    }