public Tripping(Controller controller, Collider2D collider) : base(controller) { groundedStruct = new StaticUtilities.Grounded2D_struct(collider); groundMask = StaticUtilities.CreateLayerMaskFromLayer((int)Enums.PhysicsLayers.Ground); }
} = 1.28f; //should probably not hard code this public Floored(Controller controller) : base(controller) { groundMask = StaticUtilities.CreateLayerMaskFromLayer((int)Enums.PhysicsLayers.Ground); }