Esempio n. 1
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 public Tripping(Controller controller, Collider2D collider) : base(controller)
 {
     groundedStruct = new StaticUtilities.Grounded2D_struct(collider);
     groundMask     = StaticUtilities.CreateLayerMaskFromLayer((int)Enums.PhysicsLayers.Ground);
 }
Esempio n. 2
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        } = 1.28f;                                            //should probably not hard code this

        public Floored(Controller controller) : base(controller)
        {
            groundMask = StaticUtilities.CreateLayerMaskFromLayer((int)Enums.PhysicsLayers.Ground);
        }