Esempio n. 1
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    // Start is called before the first frame update

    //private Vector3 mousePos;

    void Start()
    {
        caseTileMap = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER);
        //caseTilemap_door = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER_2);

        eventController     = Global.Component.GetEventController();
        casePanelController = Global.Component.GetCasePanelController();

        baseTiles.Init();

        caseTileMap.SetTile(caseTileMap.WorldToCell(transform.position), baseTiles.GetMainTile());
        //caseTilemap_door.SetTile(caseTilemap_door.WorldToCell(transform.position), caseClosed);
    }
Esempio n. 2
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    void Awake()
    {
        controller = Global.Component.GetController();

        baseTiles.Init();

        upper  = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER);
        upper2 = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER_2);

        upper.SetTile(upper.WorldToCell(transform.position), baseTiles.GetMainTile());
        upper2.SetTile(upper2.WorldToCell(transform.position), baseTiles.GetSecondaryTile());

        tileAnim.Init(this, upper2);
    }
Esempio n. 3
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    private void Awake()
    {
        //upper_2 = Global.TileMaps.GetTileMap(Global.TileMaps.BASE_3);
        //upper = Global.TileMaps.GetTileMap(Global.TileMaps.BASE_2);

        //upper_2 = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER_2);
        upper = Global.TileMaps.GetTileMap(Global.TileMaps.UPPER);

        baseTiles.Init();

        upper.SetTile(upper.WorldToCell(transform.position), baseTiles.GetMainTile());

        actionWindow       = Global.Component.GetActionWindowController();
        terminalController = Global.Component.GetTerminalController();
        eventController    = Global.Component.GetEventController();
        // USER MODE FOR TESTING
        currentMemory = memoryContents.Where(i => i.userMode == CommandDB.UserMode.User).FirstOrDefault();

        InitAllDocs();
    }