public SimpleSkin(StaticObject staticObject, WGTFile weightFile)
        {
            List <uint> staticObjectIndices = staticObject.GetIndices();
            List <StaticObjectVertex> staticObjectVertices = staticObject.GetVertices();

            int currentVertexOffset = 0;

            foreach (StaticObjectSubmesh submesh in staticObject.Submeshes)
            {
                // Build vertices
                List <SimpleSkinVertex> vertices = new(staticObjectVertices.Count);
                for (int i = 0; i < submesh.Vertices.Count; i++)
                {
                    StaticObjectVertex vertex     = submesh.Vertices[i];
                    WGTWeight          weightData = weightFile.Weights[i + currentVertexOffset];

                    vertices.Add(new SimpleSkinVertex(vertex.Position, weightData.BoneIndices, weightData.Weights, Vector3.Zero, vertex.UV));
                }

                this.Submeshes.Add(new SimpleSkinSubmesh(submesh.Name, submesh.Indices.Select(x => (ushort)x).ToList(), vertices));

                currentVertexOffset += submesh.Vertices.Count;
            }
        }