public override void Draw(SpriteBatch spriteBatch) { foreach (GridEntity tile in menuBackground) { tile.Draw(spriteBatch); } title.Draw(spriteBatch); newGameButton.Draw(spriteBatch); loadGameButton.Draw(spriteBatch); sandboxButton.Draw(spriteBatch); adventureButton.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { MouseState mouse = Mouse.GetState(); background.Draw(spriteBatch, new Rectangle(0, 0, GameConstants.WINDOW_WIDTH, GameConstants.WINDOW_HEIGHT)); if (fileSelected != -1) { if (confirmButton.CollisionRectangle.Contains(mouse.Position)) { confirmButton.Draw(spriteBatch, Color.LightBlue); } else { confirmButton.Draw(spriteBatch); } } foreach (StaticEntity button in fileButtons) { if (fileButtons.IndexOf(button) == fileSelected) { button.Draw(spriteBatch, Color.SteelBlue); } else if (button.CollisionRectangle.Contains(mouse.Position)) { button.Draw(spriteBatch, Color.LightBlue); } else { button.Draw(spriteBatch); } } for (int i = 0; i < levelData.Count; i++) { spriteBatch.DrawString(font, levelData.ElementAt(i), new Vector2(GameConstants.TILE_SIZE * 3.1f, GameConstants.TILE_SIZE * 2.7f + GameConstants.TILE_SIZE * 2 * i), Color.Black); } foreach (ItemBox box in weapon1ItemBoxes) { if (box.IsActive) { box.Draw(spriteBatch); } } foreach (ItemBox box in weapon2ItemBoxes) { if (box.IsActive) { box.Draw(spriteBatch); } } foreach (ItemBox box in shield1ItemBoxes) { if (box.IsActive) { box.Draw(spriteBatch); } } foreach (ItemBox box in charm1ItemBoxes) { if (box.IsActive) { box.Draw(spriteBatch); } } spriteBatch.DrawString(font20, "Load Game", new Vector2(GameConstants.TILE_SIZE, GameConstants.TILE_SIZE), Color.Black); if (backButton.CollisionRectangle.Contains(mouse.Position)) { backButton.Draw(spriteBatch, Color.LightBlue); } else { backButton.Draw(spriteBatch); } }
public override void Draw(SpriteBatch spriteBatch) { MouseState mouse = Mouse.GetState(); background.Draw(spriteBatch, new Rectangle(0, 0, GameConstants.WINDOW_WIDTH, GameConstants.WINDOW_HEIGHT)); #region Item Boxes foreach (StaticEntity equipItemBoxBackground in equippedItemBoxBackgrounds) { equipItemBoxBackground.Draw(spriteBatch, Color.DimGray); } foreach (ItemBox itemBox in equippedItemBoxes) { if (itemBox.Sprite != null) { if (itemBox.IsHovered) { itemBox.Draw(spriteBatch, Color.LightSteelBlue); } else { itemBox.Draw(spriteBatch); } } } #endregion #region Tooltip text if (hoveredItemName != "") { spriteBatch.DrawString(font, hoveredItemName, new Vector2(GameConstants.TILE_SIZE, GameConstants.TILE_SIZE * 7), Color.Black); spriteBatch.DrawString(font, hoveredItemType, new Vector2(GameConstants.TILE_SIZE, GameConstants.TILE_SIZE * 7 + font.LineSpacing), Color.Black); if (hoveredItemDamage != "") { spriteBatch.DrawString(font, "Damage: " + hoveredItemDamage, new Vector2(GameConstants.TILE_SIZE, GameConstants.TILE_SIZE * 7 + font.LineSpacing * 2), Color.Black); } spriteBatch.DrawString(font, "Effects: " + hoveredItemEffects, new Vector2(GameConstants.TILE_SIZE, GameConstants.TILE_SIZE * 7 + font.LineSpacing * 3), Color.Black); if (hoveredItemCooldown != "") { spriteBatch.DrawString(font, "Cooldown: " + hoveredItemCooldown + " second(s)", new Vector2(GameConstants.TILE_SIZE, GameConstants.TILE_SIZE * 7 + font.LineSpacing * 4), Color.Black); } spriteBatch.DrawString(font, hoveredItemTooltip, new Vector2(GameConstants.TILE_SIZE, GameConstants.TILE_SIZE * 7 + font.LineSpacing * 5), Color.Black); } #endregion if (playButton.CollisionRectangle.Contains(mouse.Position)) { playButton.Draw(spriteBatch, Color.LightSteelBlue); } else { playButton.Draw(spriteBatch); } #region Text spriteBatch.DrawString(font, "The arena allows you to choose one item to take from your defeated foes.", new Vector2(GameConstants.TILE_SIZE / 2, GameConstants.TILE_SIZE / 2), Color.Black); spriteBatch.DrawString(font, "If you are injured, you may choose to take a healing potion instead.", new Vector2(GameConstants.TILE_SIZE / 2, GameConstants.TILE_SIZE / 2 + font.LineSpacing), Color.Black); spriteBatch.DrawString(font, "Left click on a piece of equipment to select it. Right click if you'd like to equip a weapon in slot 2.", new Vector2(GameConstants.TILE_SIZE / 2, GameConstants.TILE_SIZE / 2 + font.LineSpacing * 3), Color.Black); Color healTextColor = Color.Black; if (oldCharm1.Type == CharmType.Lifesteal) { healTextColor = Color.Crimson; } spriteBatch.DrawString(font, "Heal", new Vector2(GameConstants.TILE_SIZE * 7 + (GameConstants.TILE_SIZE - font.MeasureString("Heal").X) / 2, GameConstants.TILE_SIZE * 3 - (GameConstants.TILE_SIZE / 2 + font.LineSpacing)), healTextColor); spriteBatch.DrawString(font, "Undo", new Vector2(GameConstants.TILE_SIZE * 9 + (GameConstants.TILE_SIZE - font.MeasureString("Undo").X) / 2, GameConstants.TILE_SIZE * 3 - (GameConstants.TILE_SIZE / 2 + font.LineSpacing)), Color.Black); spriteBatch.DrawString(font, "Level: " + level.ToString(), new Vector2(GameConstants.WINDOW_WIDTH - font.MeasureString("Level: ").X, 0), Color.Black); #endregion #region Item boxes foreach (StaticEntity itemBoxBackground in tradeItemBoxBackgrounds) { itemBoxBackground.Draw(spriteBatch, Color.DimGray); } foreach (ItemBox itemBox in tradeItemBoxes) { if (itemBox.Sprite != null && itemBox.IsActive) { if (itemBox.IsHovered) { itemBox.Draw(spriteBatch, Color.LightSteelBlue); } else { itemBox.Draw(spriteBatch); } } } #endregion #region Buttons if (resetButton.CollisionRectangle.Contains(mouse.Position)) { resetButton.Draw(spriteBatch, Color.LightSteelBlue); } else { resetButton.Draw(spriteBatch); } if (oldCharm1.Type == CharmType.Lifesteal) { healingButton.Draw(spriteBatch, Color.DarkGray); } else if (healingButton.CollisionRectangle.Contains(mouse.Position)) { healingButton.Draw(spriteBatch, Color.LightSteelBlue); } else { healingButton.Draw(spriteBatch); } if ((level - 1) % 10 == 0 || saveGameOverrideEnabled) { if (saveButton.CollisionRectangle.Contains(mouse.Position)) { saveButton.Draw(spriteBatch, Color.LightSteelBlue); } else { saveButton.Draw(spriteBatch); } } playerTradeMenuHealth.Draw(spriteBatch, (int)Health, GameConstants.PLAYER_MAX_HIT_POINTS, new Vector2(0, 0)); #endregion }
public override void Draw(SpriteBatch spriteBatch) { mouse = Mouse.GetState(); background.Draw(spriteBatch, new Rectangle(0, 0, WindowWidth, WindowHeight)); #region Item Boxes foreach (StaticEntity equipItemBoxBackground in equippedItemBoxBackgrounds) { equipItemBoxBackground.Draw(spriteBatch, Color.DimGray); } foreach (ItemBox itemBox in equippedItemBoxes) { if (itemBox.Sprite != null) { if (itemBox.IsHovered) { itemBox.Draw(spriteBatch, Color.LightSteelBlue); } else { itemBox.Draw(spriteBatch); } } } #endregion #region Tooltip text if (hoveredItemName != "") { spriteBatch.DrawString(font, hoveredItemName, new Vector2(TileSize, TileSize * 7), Color.Black); spriteBatch.DrawString(font, hoveredItemType, new Vector2(TileSize, TileSize * 7 + font.LineSpacing), Color.Black); if (hoveredItemDamage != "") { spriteBatch.DrawString(font, "Damage: " + hoveredItemDamage, new Vector2(TileSize, TileSize * 7 + font.LineSpacing * 2), Color.Black); } spriteBatch.DrawString(font, "Effects: " + hoveredItemEffects, new Vector2(TileSize, TileSize * 7 + font.LineSpacing * 3), Color.Black); if (hoveredItemCooldown != "") { spriteBatch.DrawString(font, "Cooldown: " + hoveredItemCooldown + " second(s)", new Vector2(TileSize, TileSize * 7 + font.LineSpacing * 4), Color.Black); } spriteBatch.DrawString(font, hoveredItemTooltip, new Vector2(TileSize, TileSize * 7 + font.LineSpacing * 5), Color.Black); } #endregion if (playButton.CollisionRectangle.Contains(mouse.Position)) { playButton.Draw(spriteBatch, Color.LightSteelBlue); } else { playButton.Draw(spriteBatch); } #region General text spriteBatch.DrawString(font, "Left click on a weapon to equip it in the first slot.", new Vector2(TileSize / 2, 0), Color.Black); spriteBatch.DrawString(font, "Right click on a weapon to equip in in the second slot.", new Vector2(TileSize / 2, font.LineSpacing), Color.Black); spriteBatch.DrawString(font, "Click on a piece of equipment to put it in the third slot.", new Vector2(TileSize / 2, TileSize * 2 + font.LineSpacing), Color.Black); spriteBatch.DrawString(font, "Controls:", new Vector2(WindowWidth / 2 + TileSize * 2, TileSize * 7), Color.Black); spriteBatch.DrawString(font, "Left click to use the weapon in Slot One.", new Vector2(WindowWidth / 2 + TileSize * 2, TileSize * 7 + font.LineSpacing), Color.Black); spriteBatch.DrawString(font, "Right click to use the weapon in Slot Two.", new Vector2(WindowWidth / 2 + TileSize * 2, TileSize * 7 + font.LineSpacing * 2), Color.Black); spriteBatch.DrawString(font, "Spacebar to use equipment.", new Vector2(WindowWidth / 2 + TileSize * 2, TileSize * 7 + font.LineSpacing * 3), Color.Black); spriteBatch.DrawString(font, "Press Escape to pause and unpause the game.", new Vector2(WindowWidth / 2 + TileSize * 2, TileSize * 7 + font.LineSpacing * 4), Color.Black); #endregion #region Item boxes foreach (StaticEntity itemBoxBackground in itemBoxBackgrounds) { itemBoxBackground.Draw(spriteBatch, Color.DimGray); } foreach (ItemBox itemBox in itemBoxes) { if (itemBox.Sprite != null) { if (itemBox.IsHovered) { itemBox.Draw(spriteBatch, Color.LightSteelBlue); } else { itemBox.Draw(spriteBatch); } } } #endregion }
public override void Draw(SpriteBatch spriteBatch) { spriteBatch.DrawString(font20, "Game Over!", new Vector2(GameConstants.WINDOW_WIDTH / 2 - gameOverButton.CollisionRectangle.Width / 2, 300), Color.White); gameOverButton.Draw(spriteBatch); }