public override void Attack() { gameObject.GetComponent <AIPath>().maxSpeed = 0f; target = StaticConnection.ReturnPlayerObject().transform.position; SpawnTarget(); Invoke("Shoot", targetShootDelay); }
private void FixedUpdate() { if (dashing) { playerRB.AddForce(StaticConnection.ReturnPlayerPos() + moveDirection.normalized * 10000 * dashForce * Time.fixedDeltaTime, ForceMode2D.Force); } }
void PlayHitSound() { int index = Random.Range(1, 6); string name = "Cha_HitSound_" + index; StaticConnection.PlaySoundFromObj(gameObject, name); }
public override void Death() { StaticConnection.PlaySoundFromObj(gameObject, "Obj_Destruction"); Destroy(coll); gameObject.GetComponent <SpriteRenderer>().sortingOrder = 9; StaticConnection.ReturnAstarPath().Scan(); }
void Rotate() { Vector2 lookDir = StaticConnection.ReturnPlayerPos() - rb.position; float angle = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg - 90f; rb.rotation = angle; }
/// <summary> /// 初始化数据库 /// </summary> public static void InitDB() { //if (_isInit) //{ // return; //} Type type = typeof(T); DataAccessLoader.AppendModelAssembly(type.Assembly); DataAccessLoader.InitConfig(); _db = GetDB(); Type baseType = typeof(BQLEntityTableHandle); PropertyInfo[] infos = type.GetProperties(BindingFlags.Public | BindingFlags.Static); foreach (PropertyInfo info in infos) { Type objType = info.PropertyType; if (!objType.IsSubclassOf(baseType)) { continue; } BQLEntityTableHandle handle = FastValueGetSet.GetGetMethodInfo(info.Name, type).Invoke(null, new object[] { }) as BQLEntityTableHandle; AddToDB(handle); } StaticConnection.ClearCacheOperate(_db); #if DEBUG _db.SqlOutputer.OnOutputerCreate += new Buffalo.DB.MessageOutPuters.CreateOutputerHandle(SqlOutputer_OnOutputerCreate); #endif }
/// <summary> /// 显示配置框 /// </summary> /// <param name="curProject"></param> /// <param name="docView"></param> /// <param name="dalNamespace"></param> public static void ShowConfig(ClassDesignerInfo desinfo, string dalNamespace) { DBConfigInfo dbinfo = DBConfigInfo.LoadInfo(desinfo); using (FrmDBSetting frmSetting = new FrmDBSetting()) { frmSetting._selectedClassDesigner = desinfo; if (dbinfo == null) { dbinfo = new DBConfigInfo(); dbinfo.DbName = DBConfigInfo.GetDbName(desinfo); dbinfo.SummaryShow = SummaryShowItem.All; dbinfo.FileName = DBConfigInfo.GetFileName(desinfo); } frmSetting.Info = dbinfo; frmSetting.SummaryItem = dbinfo.SummaryShow; if (frmSetting.ShowDialog() != DialogResult.OK) { return; } if (string.IsNullOrEmpty(dbinfo.AppNamespace)) { dbinfo.AppNamespace = dalNamespace + "." + dbinfo.DbType; } dbinfo.SaveConfig(dbinfo.FileName); StaticConnection.ClearCacheOperate(dbinfo.DbName); } }
/// <summary> /// 获取数据层基类 /// </summary> /// <returns></returns> public DataAccessBase <T> GetBaseContext() { DataAccessBase <T> baseDal = new DataAccessBase <T>(); baseDal.Oper = StaticConnection.GetDefaultOperate <T>(); return(baseDal); }
private void Update() { if (Input.GetKeyDown(KeyCode.R)) { ult.ExecuteChanneling(); } if (Input.GetKeyUp(KeyCode.R)) { if (ult.IsCurrentlyChanneling()) { ult.ExecuteChannelingStop(); } } if (StaticConnection.ReturnPlayerObject().GetComponent <Player>().isStunned) { return; } if (Input.GetKeyDown(KeyCode.Space)) { rageMode = !rageMode; PlayerFormLightDisplay(); if (rageMode) { gameObject.GetComponent <Animator>().SetBool("Hate Mode", true); StaticConnection.PlaySoundFromObj(gameObject, "Cha_E_Change"); } else { gameObject.GetComponent <Animator>().SetBool("Hate Mode", false); StaticConnection.PlaySoundFromObj(gameObject, "Cha_Q_Change"); } } if (rageMode) { if (Input.GetMouseButtonDown(0)) { abilities[0].Execute(); } if (Input.GetMouseButtonDown(1)) { abilities[1].Execute(); } } else { if (Input.GetMouseButtonDown(0)) { abilities[2].Execute(); } if (Input.GetMouseButtonDown(1)) { abilities[3].Execute(); } } if (Input.GetKeyDown(KeyCode.LeftShift)) { utilities[0].Execute(); } }
public override void DealDamage(Collider2D _entityToDamage) { base.DealDamage(_entityToDamage); if (_entityToDamage.GetComponent <Entity>() != null) { _entityToDamage.GetComponent <Entity>().GetStunned(stunDuration); } StaticConnection.PlaySoundFromObj(gameObject, "Ene_Tank_Damagedone"); }
public override void Death() { gameObject.GetComponent <SpriteRenderer>().sortingOrder = 9; foreach (Collider2D colls in coll) { Destroy(colls); } StaticConnection.ReturnAstarPath().Scan(); }
protected override void DoAbility() { base.DoAbility(); SetDirection(); //playerVelocity = playerRB.velocity; dashing = true; StaticConnection.PlaySoundFromObj(gameObject, "Cha_Shift_Dash"); distance = dashDistance; }
public override void ChangeHealth(bool isDamage, bool isMelee, float amount) { base.ChangeHealth(isDamage, isMelee, amount); if (isDamage && amount > 0) { StaticConnection.PlaySoundFromObj(gameObject, deathSound); DisplayHit(); } }
void Display() { if (health > 0) { StaticConnection.PlaySoundFromObj(gameObject, "Obj_Damage"); } gameObject.GetComponent <SpriteRenderer>().sprite = sprites[counter]; counter++; }
/// <summary> /// 获取基础数据层 /// </summary> /// <returns></returns> private DataAccessSetBase GetBaseDataAccess() { if (_dal == null) { EntityInfoHandle handle = EntityInfoManager.GetEntityHandle(CH.GetRealType(this)); _dal = new DataAccessSetBase(handle); _dal.Oper = StaticConnection.GetStaticOperate(handle.DBInfo); } return(_dal); }
void Initalize() { gameObject.GetComponent <Pathfinding.AIDestinationSetter>().target = StaticConnection.ReturnPlayerObject().transform; speed = gameObject.GetComponent <AIPath>().maxSpeed; attackPosX = attackPos.transform.localPosition.x; rb = gameObject.GetComponent <Rigidbody2D>(); isKnockedBack = false; isSlowed = false; currentColor = gameObject.GetComponentInChildren <SpriteRenderer>().color; }
/// <summary> /// 获取数据层(用作运行SQL) /// </summary> /// <returns></returns> public DataAccessSetBase GetDAL() { if (_dal == null) { EntityInfoHandle handle = EntityInfoManager.GetEntityHandle(typeof(T)); _dal = new DataAccessSetBase(handle); _dal.Oper = StaticConnection.GetStaticOperate(handle.DBInfo); } return(_dal); }
private void Start() { if (StaticConnection.ReturnPlayerObject().GetComponent <Rigidbody2D>()) { playerRB = StaticConnection.ReturnPlayerObject().GetComponent <Rigidbody2D>(); } else { Debug.LogError("Couldn't find Rigidbody2D Component attached to the player - dash ability is disabled"); } }
public virtual void Attack() { Collider2D entityToDamage = Physics2D.OverlapCircle(attackPos.position, attackRange, whatIsEnemy); if (entityToDamage != null) { StaticConnection.PlaySoundFromObj(gameObject, dealingDamageSound); DealDamage(entityToDamage); } freezeSpriteRot = false; }
private void Start() { cam = StaticConnection.GetMainCamera(); if (gameObject.GetComponent <Rigidbody2D>() != null) { rb = gameObject.GetComponent <Rigidbody2D>(); } else { Debug.LogError("No Rigidbody2D found on Player Object"); } }
void Shoot() { Collider2D entityToDamage = Physics2D.OverlapCircle(target, hitDiameter, whatIsEnemy); if (entityToDamage != null) { DealDamage(entityToDamage); } Destroy(sprite); StaticConnection.PlaySoundFromObj(gameObject, "Ene_Arti_DamageDone"); gameObject.GetComponent <AIPath>().maxSpeed = speed; }
private void Start() { timer = cooldown; isChanneling = false; if (StaticConnection.ReturnPlayerObject()) { player = StaticConnection.ReturnPlayerObject(); } else { Debug.LogError("Acceptance ult script couldn't get return value from StaticConnection 'ReturnPlayerObject()'"); } }
void Spawn() { StaticConnection.PlaySoundFromObj(gameObject, spawnSound); for (int i = 0; i < enemyPrefabs.Length; i++) { for (int a = 0; a < spawnCount[i]; a++) { float x = Random.Range(spawnRangeX.x, spawnRangeX.y); float y = Random.Range(spawnRangeY.x, spawnRangeY.y); Vector2 spawnPos = new Vector2(x, y); GameObject spawnObj = Instantiate(enemyPrefabs[i], spawnPos, Quaternion.identity); spawnObj.transform.parent = gameObject.transform; } } }
public override void Death() { base.Death(); Collider2D[] colls = gameObject.GetComponents <Collider2D>(); foreach (Collider2D coll in colls) { coll.enabled = false; } rb.SetRotation(0); rb.freezeRotation = true; DropObjectsOnDeath(); anim.SetTrigger("Death"); StaticConnection.PlaySoundFromObj(StaticConnection.ReturnAudioManagerObj(), deathSound); Destroy(gameObject, 0.3f); }
public override void DoAbility() { base.DoAbility(); //Vector3 rotation = attackPos.rotation.eulerAngles; Quaternion rotation = attackPos.rotation; rotation *= Quaternion.Euler(0, 0, 90); GameObject bullet = Instantiate(projectile, attackPos.position, rotation); bullet.transform.parent = gameObject.transform; Rigidbody2D bulletRB = bullet.GetComponent <Rigidbody2D>(); bulletRB.AddForce(attackPos.up * projectileSpeed, ForceMode2D.Impulse); SetBulletStats(bullet); StaticConnection.PlaySoundFromObj(gameObject, "Cha_Q_Lk_Cast"); }
public override void DoAbility() { base.DoAbility(); anim.SetTrigger("Atk"); StaticConnection.PlaySoundFromObj(gameObject, "Cha_E_Lk"); hitEnemiesCount = Physics2D.OverlapCollider(hitCollider, contactFilter, hitEnemies); for (int i = 0; i < hitEnemiesCount; i++) { if (hitEnemies[i] != null) { Entity currentTarget = hitEnemies[i].GetComponent <Entity>(); if (currentTarget.ReturnHitBool()) { continue; } else { currentTarget.SetHitBool(true); } currentTarget.ChangeHealth(true, true, damage); if (stun) { currentTarget.GetStunned(stunDuration); } if (knockback) { if (hitEnemies[i].GetComponent <Rigidbody2D>()) { Rigidbody2D targetRB = hitEnemies[i].GetComponent <Rigidbody2D>(); currentTarget.GetComponent <CombatEnemy>().GetKnockedBack(knockbackStrength, knockBackDistance, targetRB.position - StaticConnection.ReturnPlayerPos()); } } } } for (int i = 0; i < hitEnemiesCount; i++) { if (hitEnemies[i].GetComponent <Entity>()) { hitEnemies[i].GetComponent <Entity>().SetHitBool(false); } hitEnemies[i] = null; } }
public override void DoAbility() { base.DoAbility(); anim.SetTrigger("Atk"); StaticConnection.PlaySoundFromObj(gameObject, "Cha_E_Rk"); Collider2D[] entitiesToDamage = Physics2D.OverlapCircleAll(attackPos.position, attackRange, whatIsEnemies); for (int i = 0; i < entitiesToDamage.Length; i++) { if (entitiesToDamage[i] != null) { Entity currentTarget = entitiesToDamage[i].GetComponent <Entity>(); if (currentTarget.ReturnHitBool()) { continue; } else { currentTarget.SetHitBool(true); } currentTarget.ChangeHealth(true, true, damage); if (stun) { currentTarget.GetStunned(stunDuration); } if (entitiesToDamage[i].GetComponent <Rigidbody2D>()) { Rigidbody2D targetRB = entitiesToDamage[i].GetComponent <Rigidbody2D>(); currentTarget.GetComponent <CombatEnemy>().GetKnockedBack(knockbackStrength, knockBackDistance, targetRB.position - StaticConnection.ReturnPlayerPos()); } } } foreach (Collider2D coll in entitiesToDamage) { if (coll.GetComponent <Entity>()) { coll.GetComponent <Entity>().SetHitBool(false); } } }
public static DBConfigInfo GetDBConfigInfo(ClassDesignerInfo info, string dalNamespace) { DBConfigInfo dbinfo = DBConfigInfo.LoadInfo(info); if (dbinfo == null) { using (FrmDBSetting frmSetting = new FrmDBSetting()) { frmSetting.Info.DbName = DBConfigInfo.GetDbName(info); if (frmSetting.ShowDialog() != DialogResult.OK) { return(null); } dbinfo = frmSetting.Info; dbinfo.AppNamespace = dalNamespace + "." + dbinfo.DbType; dbinfo.FileName = DBConfigInfo.GetFileName(info); dbinfo.SaveConfig(dbinfo.FileName); StaticConnection.ClearCacheOperate(dbinfo.DbName); } } return(dbinfo); }
private void OnCollisionEnter2D(Collision2D collision) { GameObject hitObj = collision.gameObject; if (whatsEnemy == (whatsEnemy | (1 << hitObj.layer))) { if (_stun && hitObj.GetComponent <CombatEnemy>()) { hitObj.GetComponent <CombatEnemy>().GetStunned(_stunDuration); } hitObj.GetComponent <Entity>().ChangeHealth(true, false, damage); } if (isPlayerProjectile) { StaticConnection.PlaySoundFromObj(StaticConnection.ReturnPlayerObject(), "Cha_Q_Lk"); } else { StaticConnection.PlaySoundFromObj(StaticConnection.ReturnAudioManagerObj(), "Ene_Range_DamageDone"); } gameObject.GetComponent <SpriteRenderer>().enabled = false; Destroy(gameObject); }
public override void DoAbility() { base.DoAbility(); anim.SetTrigger("Atk"); StaticConnection.PlaySoundFromObj(gameObject, "Cha_Q_Rk"); int hitEnemiesCount = Physics2D.OverlapCollider(hitCollider, contactFilter, hitEnemies); for (int i = 0; i < hitEnemies.Length; i++) { if (hitEnemies[i] != null) { Entity currentTarget = hitEnemies[i].GetComponent <Entity>(); if (currentTarget.ReturnHitBool()) { continue; } else { currentTarget.SetHitBool(true); } currentTarget.ChangeHealth(true, false, damage); if (stun) { currentTarget.GetStunned(stunDuration); } } } for (int i = 0; i < hitEnemiesCount; i++) { if (hitEnemies[i].GetComponent <Entity>()) { hitEnemies[i].GetComponent <Entity>().SetHitBool(false); } hitEnemies[i] = null; } }