Esempio n. 1
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    void loadBody(StadiumObject stadiumObject)
    {
        StaticBody2D body = new StaticBody2D();

        ImageTexture texture = new ImageTexture();

        texture.Load(stadiumObject.TexturePath);
        Sprite sprite = new Sprite();

        sprite.Texture = texture;
        if (stadiumObject.Shape == StadiumObject.Type.RECT)
        {
            sprite.Centered = false;
        }
        body.AddChild(sprite);

        float positionX = (float)(stadiumObject.ShapeStruct.Position.X);
        float positionY = (float)(stadiumObject.ShapeStruct.Position.Y);

        body.Position = new Godot.Vector2(positionX, positionY);

        if (stadiumObject.Shape == StadiumObject.Type.RECT)
        {
            body = loadRectBody(stadiumObject, body);
        }
        else
        {
            body = loadCircBody(stadiumObject, body);
        }


        AddChild(body);
    }
Esempio n. 2
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    public void AddStaticBodyCollider(Area2D prop)
    {
        var shape = prop.GetNode <CollisionShape2D>("Shape");

        var body = new StaticBody2D();

        body.AddChild(shape.Duplicate());
        body.CollisionLayer = 1024;
        prop.AddChild(body);
    }
Esempio n. 3
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    /**
     * Handles inputs for the simulation
     */
    public override void _Input(InputEvent inputEvent)
    {
        //Adds a liquid particle to the mouse's position if the left mouse button is pressed
        if (Input.IsActionPressed("add_liquid_particle") && this._framesUntilNextLiquidParticleCreation == 0)
        {
            var liquidParticleInstance = (Node2D)this._liquidParticleScene.Instance();
            liquidParticleInstance.Position = this.GetViewport().GetMousePosition();
            this.AddChild(liquidParticleInstance);
            this._liquidParticles.Add((LiquidParticle)liquidParticleInstance);
            this._framesUntilNextLiquidParticleCreation = 5;
        }

        //If the right mouse button is being pressed, creates a blocker from the start of the press to the end of the press
        if (Input.IsActionPressed("add_blocker"))
        {
            if (this._blockerSegmentBeingPlaced == null)
            {
                this._blockerSegmentBeingPlaced = new SegmentShape2D {
                    A = this.GetViewport().GetMousePosition(),
                    B = this.GetViewport().GetMousePosition()
                };
                var body = new StaticBody2D();
                body.AddChild(new CollisionShape2D {
                    Shape = this._blockerSegmentBeingPlaced
                });
                this.AddChild(body);
                this._blockers.Add(this._blockerSegmentBeingPlaced);
                this.Update();
            }
            else
            {
                this._blockerSegmentBeingPlaced.B = this.GetViewport().GetMousePosition();
                this.Update();
            }
        }
        else
        {
            this._blockerSegmentBeingPlaced = null;
            this.Update();
        }

        //Removes all children if the escape key is pressed
        if (Input.IsActionPressed("clear_everything"))
        {
            foreach (var child in this.GetChildren())
            {
                this.RemoveChild((Node)child);
            }

            this._liquidParticles.Clear();
            this._springs.Clear();
            this._blockers.Clear();
            this.Update();
        }
    }
Esempio n. 4
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    StaticBody2D loadCircBody(StadiumObject stadiumObject, StaticBody2D body)
    {
        CollisionShape2D collider = new CollisionShape2D();

        CircleShape2D shape      = new CircleShape2D();
        CircStruct    circStruct = (CircStruct)stadiumObject.ShapeStruct;

        shape.Radius   = (float)circStruct.Size.X / 2;
        collider.Shape = shape;
        body.AddChild(collider);

        ImageTexture texture = new ImageTexture();

        texture.Load(stadiumObject.TexturePath);
        Sprite sprite = new Sprite();

        sprite.Texture = texture;
        body.AddChild(sprite);

        return(body);
    }
Esempio n. 5
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    StaticBody2D loadRectBody(StadiumObject stadiumObject, StaticBody2D body)
    {
        CollisionShape2D collider = new CollisionShape2D();

        RectangleShape2D shape      = new RectangleShape2D();
        RectStruct       rectStruct = (RectStruct)stadiumObject.ShapeStruct;

        shape.Extents  = new Godot.Vector2((float)rectStruct.Position.X / 2, (float)rectStruct.Position.Y / 2);
        collider.Shape = shape;
        body.AddChild(collider);

        return(body);
    }