public override string ValidateInputs() { string err = ""; err += StatesGive.ValidateInputs(); err += StatesReceive.ValidateInputs(); return(err); }
protected override void SetupTableData() { List <string> cols = new List <string> { "State", "%" }; StatesGive.Setup("Tool", "State", "Inflicts", cols); StatesReceive.Setup("Tool", "State", "Receives", cols); StatesGive.AttributeName = "Chance"; StatesReceive.AttributeName = "Chance"; StatesGive.TableIdentifier = "_Give"; StatesReceive.TableIdentifier = "_Receive"; }
protected override void OnClone(SQLiteConnection conn) { StatesGive.Clone(conn); StatesReceive.Clone(conn); }
protected override void OnDelete(SQLiteConnection conn) { StatesGive.Delete(conn); StatesReceive.Delete(conn); }
protected override string OnUpdate(SQLiteConnection conn) { StatesGive.Update(conn); StatesReceive.Update(conn); return(""); }
protected override void OnRead(SQLiteDataReader reader) { StatesGive.Read(); StatesReceive.Read(); }
protected override string[] OnCreate(SQLiteConnection conn) { StatesGive.Create(conn); StatesReceive.Create(conn); return(null); }
public override void ParameterizeAttributes() { StatesGive.ParameterizeAttributes(); StatesReceive.ParameterizeAttributes(); }