private void Handler_ResultRequestExit(IMessage msg) { if (msg.Result) { State = StatesQueueModel.ExitedOfQueue; CreateChangeModel(TypesChangeQueueModel.State); } }
public void HappenedLossConnectToServer() { State = StatesQueueModel.ErrorConnect; CreateChangeModel(TypesChangeQueueModel.State); }
private void Handler_AddInBattle(IMessage msg) { State = StatesQueueModel.SuccessJoinedToBattle; IDInBattle = msg.ID; CreateChangeModel(TypesChangeQueueModel.State); }