Esempio n. 1
0
        private void btn_from_all_Click(object sender, RoutedEventArgs e)
        {
            myStategy = Stategy.all;
            PublicParameters.SimulationTime       = 0;
            CounterTimer.Interval                 = TimeSpan.FromSeconds(5);
            PublicParameters.UpdateLossPercentage = Convert.ToInt16(comb_update.Text);
            Settings.Default.DrawPacketsLines     = Convert.ToBoolean(chk_drawrouts.IsChecked);
            Settings.Default.KeepLogs             = Convert.ToBoolean(chk_save_logs.IsChecked);

            Settings.Default.ExpoPerpCnt      = Convert.ToDouble(com_prependicular.Text);
            Settings.Default.ExpoEucCnt       = Convert.ToDouble(com_transmision_distance.Text);
            Settings.Default.ExpoEPCnt        = Convert.ToDouble(com_energy.Text);
            Settings.Default.ExpoDirCnt       = Convert.ToDouble(com_direction.Text);
            Settings.Default.DrawPacketsLines = Convert.ToBoolean(chk_drawrouts.IsChecked);
            Settings.Default.KeepLogs         = Convert.ToBoolean(chk_save_logs.IsChecked);

            NOD = Convert.ToInt16(com_num_of_deadNodes.Text);
            PublicParameters.NOS  = myNetWork.Count;
            PublicParameters.NOP  = 1;
            mainWindow.PacketRate = NOS.ToString() + " nodes/" + NOP.ToString() + "pck/round";

            mainWindow.top_menu.IsEnabled = false;
            this.IsEnabled = false;

            CounterTimer.Start();
            this.Hide();
        }
Esempio n. 2
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        private void btn_compute_life_time_Click(object sender, RoutedEventArgs e)
        {
            myStategy = Stategy.some;
            PublicParamerters.SimulationTime       = 0;
            CounterTimer.Interval                  = TimeSpan.FromSeconds(1);
            PublicParamerters.UpdateLossPercentage = Convert.ToInt16(comb_update.Text);
            Settings.Default.DrawPacketsLines      = Convert.ToBoolean(chk_drawrouts.IsChecked);
            Settings.Default.KeepLogs              = Convert.ToBoolean(chk_save_logs.IsChecked);

            Settings.Default.ExpoHCnt         = Convert.ToDouble(com_prependicular.Text);
            Settings.Default.ExpoRCnt         = Convert.ToDouble(com_transmision_distance.Text);
            Settings.Default.ExpoLCnt         = Convert.ToDouble(com_energy.Text);
            Settings.Default.ExpoHCnt         = Convert.ToDouble(com_direction.Text);
            Settings.Default.DrawPacketsLines = Convert.ToBoolean(chk_drawrouts.IsChecked);
            Settings.Default.KeepLogs         = Convert.ToBoolean(chk_save_logs.IsChecked);
            NOD = Convert.ToInt16(com_NOD.Text);
            NOS = Convert.ToInt16(com_nos.Text);
            NOP = Convert.ToInt16(com_nop.Text);
            PublicParamerters.NOS         = NOS;
            PublicParamerters.NOP         = NOP;
            mainWindow.PacketRate         = NOS.ToString() + " nodes/" + NOP.ToString() + "pck/round";
            mainWindow.top_menu.IsEnabled = false;
            this.IsEnabled = false;

            CounterTimer.Start();

            this.Hide();
        }
Esempio n. 3
0
        private void btn_compute_life_time_Click(object sender, RoutedEventArgs e)
        {
            myStategy = Stategy.some;
            PublicParamerters.SimulationTime = 0;
            CounterTimer.Interval            = TimeSpan.FromSeconds(1);

            Settings.Default.DrawPacketsLines = Convert.ToBoolean(chk_drawrouts.IsChecked);
            Settings.Default.KeepLogs         = Convert.ToBoolean(chk_save_logs.IsChecked);


            Settings.Default.DrawPacketsLines = Convert.ToBoolean(chk_drawrouts.IsChecked);
            Settings.Default.KeepLogs         = Convert.ToBoolean(chk_save_logs.IsChecked);
            NOD = Convert.ToInt16(com_NOD.Text);
            NOS = Convert.ToInt16(com_nos.Text);
            NOP = Convert.ToInt16(com_nop.Text);
            PublicParamerters.NOS = NOS;
            PublicParamerters.NOP = NOP;
            // mainWindow.PacketRate = NOS.ToString() + " nodes/" + NOP.ToString() + "pck/round";
            mainWindow.top_menu.IsEnabled = false;
            this.IsEnabled = false;

            CounterTimer.Start();

            this.Hide();
        }
Esempio n. 4
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        public void MoveControl(Position startPosition, Position endPosition)
        {
            IWorldObjects worldObjects = GameWorld.GetWorldObjects(endPosition);

            if (worldObjects == null && GameWorld.GameGround[endPosition.Y, endPosition.X] != 'K') // spillerne kan ikke komme ud af banen og de kan rykke ind hvis feltet er tomt
            {
                Placement = endPosition;
            }
            else
            {
                if (worldObjects is ICharacter c)
                {
                    c.RecieveDamage(Stategy.DamagePoints(this));
                }
            }
        }
Esempio n. 5
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        private void btn_from_all_Click(object sender, RoutedEventArgs e)
        {
            myStategy = Stategy.all;
            PublicParamerters.SimulationTime = 0;
            CounterTimer.Interval            = TimeSpan.FromSeconds(5);

            Settings.Default.DrawPacketsLines = Convert.ToBoolean(chk_drawrouts.IsChecked);
            Settings.Default.KeepLogs         = Convert.ToBoolean(chk_save_logs.IsChecked);


            Settings.Default.DrawPacketsLines = Convert.ToBoolean(chk_drawrouts.IsChecked);
            Settings.Default.KeepLogs         = Convert.ToBoolean(chk_save_logs.IsChecked);

            NOD = Convert.ToInt16(com_num_of_deadNodes.Text);
            PublicParamerters.NOS = myNetWork.Count;
            PublicParamerters.NOP = 1;
            // mainWindow.PacketRate = NOS.ToString() + " nodes/" + NOP.ToString() + "pck/round";

            mainWindow.top_menu.IsEnabled = false;
            this.IsEnabled = false;

            CounterTimer.Start();
            this.Hide();
        }