/// <summary> /// Initializes a new instance of the <see cref="GameStateMachine"/> class. /// </summary> public GameStateMachine() { BaseState stateUnknown = new StateUnknown(); StateMachine = new StateMachine <string, string> ("StateUnknown"); stateUnknown.Configure(this); }
/// <summary> /// Initializes a new instance of the <see cref="GameStateMachine"/> class. /// </summary> public GameStateMachine() { BaseState stateUnknown = new StateUnknown(); StateMachine = new StateMachine<string, string>("StateUnknown"); stateUnknown.Configure(this); }