public void Execute_doesnt_change_state_if_condition_not_met()
        {
            const SaleState startState = SaleState.Open;
            const SaleState endState   = SaleState.Complete;
            var             sale       = new Sale(saleID: 66)
            {
                State = startState
            };

            var sut = new StateTransitionAutoFallback <Sale, SaleState, SaleEvent>(
                GetStateMachine()
                , startState
                , toState: endState
                , condition: (_) => false
                , triggerState: startState
                , name: "test"
                , priority: 1);

            sut.Execute(new ExecutionParameters <Sale, SaleEvent>(SaleEvent.Pay, sale), GetDummyResult());

            Assert.Equal(startState, sale.State);
        }
        public void Execute_changes_state_if_condition_met()
        {
            const SaleState startState = SaleState.Open;
            const SaleState endState   = SaleState.Complete;
            var             sale       = new Sale(saleId: 66)
            {
                State = startState
            };

            var sut = new StateTransitionAutoFallback <Sale, SaleState, SaleEvent>(
                GetStateMachine()
                , startState
                , toState: endState
                , condition: _ => true
                , triggerState: startState
                , name: "test"
                , priority: 1);

            var result = sut.Execute(new ExecutionParameters <Sale, SaleEvent>(SaleEvent.Pay, sale), GetDummyResult());

            Assert.True(result.WasTransitioned);
            Assert.Equal(endState, sale.State);
        }