public void BuildResultList(List <mars_MTeams> teamList) { if (Staevne == null || Staevne.Ovelser == null || Staevne.Ovelser.Length != 1) { return; } Ovelse ov = Staevne.Ovelser[0]; if (ov.Heats == null) { return; } if (StateText.StartsWith("N")) { return; } if (StateText.StartsWith("O") && !ov.LobeOvelse) { doBuildOngoingResultList(ov, teamList); } else if (ov.FindesResultat) { doBuildResultList(ov, teamList); } }
public void UpdateState() { GameObject txtObj = Instantiate(_textPrefab, _holder); _txt = txtObj.GetComponent <StateText>(); _txt.SetStateText(_player.State, _player.CurrentColor); Destroy(txtObj, lifeTime); }
public ActionResult Edit(CityModel cityModel) { if (ModelState.IsValid) { State sta = db.States.Find(cityModel.City.state_id); db.Entry(sta).State = EntityState.Modified; sta.Status = cityModel.City.Status; sta.stateCode = cityModel.City.stateCode; StateText stateText = (from data in db.StateTexts where data.id == cityModel.CityText.id && data.language_id == "vi" select data).ToList().FirstOrDefault(); db.Entry(stateText).State = EntityState.Modified; stateText.text = cityModel.CityText.text; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(cityModel)); }