Esempio n. 1
0
 void OnApplicationPause(bool pauseStatus)
 {
     if (pauseStatus)
     {
         StateSaver          s  = new StateSaver();
         StateSaver.GameData gd = new StateSaver.GameData(jewels, jewelsPerSecond, buildings, upgrades,
                                                          events, jewelsPerClick, multiplier, clickMultiplier, lifetimejewels);
         s.Save(gd);
     }
 }
Esempio n. 2
0
    // Use this for initialization
    void Awake()
    {
        StateSaver s = new StateSaver();

        StateSaver.GameData gd = new StateSaver.GameData();
        gd = s.Load();
        if (gd != null)
        {
            jewels          = gd.jewels;
            jewelsPerSecond = gd.jewelsPerSecond;
            jewelsPerClick  = gd.jewelsPerClick;
            multiplier      = gd.multiplier;
            clickMultiplier = gd.clickMultiplier;
            buildings       = gd.buildings;
            upgrades        = gd.upgrades;
            events          = gd.events;
            lifetimejewels  = gd.lifetimejewels;
        }
        else
        {
            jewels          = 0;
            jewelsPerSecond = 0;
            jewelsPerClick  = 1;
            multiplier      = 1;
            clickMultiplier = 1;

            //Building Upgrades
            Upgrade BasicPointerUpgrade = new Upgrade("Ambidextrous", 500, 1.5f, "Pointer", "Makes Pointers 50% better", 0, 0);
            Upgrade PointerUpgrade1     = new Upgrade("Stronger Fingers", 5000, 2f, "Pointer", "Makes Pointers 100% better", 25, 0);
            Upgrade PointerUpgrade2     = new Upgrade("Iron Fingers", 15000, 2f, "Pointer", "Makes Pointers 100% better", 50, 0);
            Upgrade PointerUpgrade3     = new Upgrade("Tap God", 200000, 2f, "Pointer", "Makes Pointers 100% better", 75, 0);

            Upgrade GrandmaUpgrade1 = new Upgrade("Better Pensions", 5000, 2f, "JewelGrandma", "Makes Grandmas 100% better", 25, 0);
            Upgrade GrandmaUpgrade2 = new Upgrade("Better Health-Care", 25000, 2f, "JewelGrandma", "Makes Grandmas 100% better", 50, 0);
            Upgrade GrandmaUpgrade3 = new Upgrade("Golden Inhaler", 250000, 2f, "JewelGrandma", "Makes Grandmas 100% better", 75, 0);

            Upgrade FarmUpgrade1 = new Upgrade("Stronger Hoes", 10000, 2f, "JewelFarm", "Makes Farms 100% better", 25, 0);
            Upgrade FarmUpgrade2 = new Upgrade("Better plows", 75000, 2f, "JewelFarm", "Makes Farms 100% better", 50, 0);
            Upgrade FarmUpgrade3 = new Upgrade("Bejeweled™ Tractor", 750000, 2f, "JewelFarm", "Makes Farms 100% better", 75, 0);

            Upgrade JewelMineUpgrade1 = new Upgrade("Stone Pickaxe", 50000, 2f, "JewelMine", "Makes Mines 100% better", 25, 0);
            Upgrade JewelMineUpgrade2 = new Upgrade("Iron Pickaxe", 200000, 2f, "JewelMine", "Makes Mines 100% better", 50, 0);
            Upgrade JewelMineUpgrade3 = new Upgrade("Diamond Pickaxe", 2000000, 2f, "JewelMine", "Makes Mines 100% better", 75, 0);

            Upgrade BankUpgrade1 = new Upgrade("Student Loans", 250000, 2f, "JewelBank", "Makes Banks 100% better", 25, 0);
            Upgrade BankUpgrade2 = new Upgrade("Bitcoin Investment", 850000, 2f, "JewelBank", "Makes Banks 100% better", 50, 0);
            Upgrade BankUpgrade3 = new Upgrade("BITCONNEEEEECT", 1500000, 2f, "JewelBank", "Makes Banks 100% better", 75, 0);

            Upgrade JewelCometUpgrade1 = new Upgrade("Starstruck", 1000000, 2f, "JewelComet", "Makes Comets 100% better", 25, 0);
            Upgrade JewelCometUpgrade2 = new Upgrade("Shooting Stars", 2500000, 2f, "JewelComet", "Makes Comets 100% better", 50, 0);
            Upgrade JewelCometUpgrade3 = new Upgrade("All Star", 5000000, 2f, "JewelComet", "Makes Comets 100% better", 75, 0);

            //General Upgrades
            Upgrade BasicGrandmaUpgrade   = new Upgrade("Grandma support", 3000, 1.5f, "JewelGrandma", "Makes Grandmas 50% better", 0, 0);
            Upgrade BasicFarmUpgrade      = new Upgrade("Jewel Fertilizer", 6000, 1.5f, "JewelFarm", "Makes Farms 50% better", 0, 0);
            Upgrade ExtremePointerUpgrade = new Upgrade("Thousand fingers", 1000000, 10f, "Pointer", "Makes Pointers 1000% better", 0, 0);

            upgrades = new List <Upgrade> {
                BasicPointerUpgrade, BasicGrandmaUpgrade, BasicFarmUpgrade,
                PointerUpgrade1, PointerUpgrade2, PointerUpgrade3,
                GrandmaUpgrade1, GrandmaUpgrade2, GrandmaUpgrade3,
                FarmUpgrade1, FarmUpgrade2, FarmUpgrade3,
                JewelMineUpgrade1, JewelMineUpgrade2, JewelMineUpgrade3,
                BankUpgrade1, BankUpgrade2, BankUpgrade3,
                JewelCometUpgrade1, JewelCometUpgrade2, JewelCometUpgrade3,
                ExtremePointerUpgrade,
            };

            Building Pointer      = new Building("Pointer", 10, 0.1f, 1.1f, buildingPath + "pointer");
            Building JewelGrandma = new Building("JewelGrandma", 100, 0.5f, 1.1f, buildingPath + "grandma");
            Building JewelFarm    = new Building("JewelFarm", 500, 2.5f, 1.1f, buildingPath + "jewelfarm");
            Building JewelMine    = new Building("JewelMine", 3000, 8, 1.1f, buildingPath + "jewelmine");
            Building JewelFactory = new Building("JewelFactory", 15000, 40, 1.1f, buildingPath + "jewelfactory");
            Building JewelBank    = new Building("JewelBank", 50000, 200, 1.1f, buildingPath + "bank");
            Building JewelComet   = new Building("JewelComet", 600000, 1000, 1.1f, buildingPath + "comet");


            buildings = new List <Building> {
                Pointer, JewelGrandma, JewelFarm, JewelMine, JewelFactory, JewelBank, JewelComet
            };

            JewelEvent DoubleJewelsEvent = new JewelEvent("Double Jewels", 1, 1, 20, 20f, 500);
            JewelEvent ClickMultiEvent   = new JewelEvent("8x jewels\nper tap", 0, 8, 20, 20f, 1000);
            JewelEvent TripleJewelsEvent = new JewelEvent("Triple Jevels!", 2, 1, 20, 10f, 50000);

            events = new List <JewelEvent> {
                DoubleJewelsEvent, ClickMultiEvent, TripleJewelsEvent
            };
        }
    }