Esempio n. 1
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 public static State <S, Reader <E, V> > SelectMany <S, E, T, U, V>(
     this State <S, T> self,
     Func <T, Reader <E, U> > bind,
     Func <T, U, V> project
     )
 {
     if (bind == null)
     {
         throw new ArgumentNullException(nameof(bind));
     }
     if (project == null)
     {
         throw new ArgumentNullException(nameof(project));
     }
     return((S s) =>
     {
         var resT = self.Valid()(s);
         if (resT.IsBottom)
         {
             return StateResult.Bottom <S, Reader <E, V> >(s);
         }
         return StateResult.Return <S, Reader <E, V> >(resT.State, envInner =>
         {
             var resU = bind(resT.Value).Valid()(envInner);
             if (resU.IsBottom)
             {
                 return new ReaderResult <V>(default(V), true);
             }
             return ReaderResult.Return(project(resT.Value, resU.Value));
         });
     });
 }
Esempio n. 2
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 public static Reader <E, State <S, V> > SelectMany <E, S, T, U, V>(
     this Reader <E, T> self,
     Func <T, State <S, U> > bind,
     Func <T, U, V> project
     )
 {
     if (bind == null)
     {
         throw new ArgumentNullException(nameof(bind));
     }
     if (project == null)
     {
         throw new ArgumentNullException(nameof(project));
     }
     return((E env) =>
     {
         var resT = self.Valid()(env);
         if (resT.IsBottom)
         {
             return Bottom <State <S, V> >();
         }
         return Return <State <S, V> >(state =>
         {
             var resU = bind(resT.Value).Valid()(state);
             if (resU.IsBottom)
             {
                 return StateResult.Bottom <S, V>(state);
             }
             return StateResult.Return(resU.State, project(resT.Value, resU.Value));
         });
     });
 }
Esempio n. 3
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 public static Writer <Out, State <S, V> > SelectMany <Out, S, T, U, V>(
     this Writer <Out, T> self,
     Func <T, State <S, U> > bind,
     Func <T, U, V> project
     )
 {
     if (bind == null)
     {
         throw new ArgumentNullException(nameof(bind));
     }
     if (project == null)
     {
         throw new ArgumentNullException(nameof(project));
     }
     return(() =>
     {
         var resT = self.Valid()();
         if (resT.IsBottom)
         {
             return WriterResult.Bottom <Out, State <S, V> >(resT.Output);
         }
         return WriterResult.Return <Out, State <S, V> >(state =>
         {
             var resU = bind(resT.Value).Valid()(state);
             if (resU.IsBottom)
             {
                 return StateResult.Bottom <S, V>(state);
             }
             return StateResult.Return(resU.State, project(resT.Value, resU.Value));
         }, resT.Output);
     });
 }
Esempio n. 4
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 public static State <S, Writer <Out, V> > SelectMany <S, Out, T, U, V>(
     this State <S, T> self,
     Func <T, Writer <Out, U> > bind,
     Func <T, U, V> project
     )
 {
     if (bind == null)
     {
         throw new ArgumentNullException(nameof(bind));
     }
     if (project == null)
     {
         throw new ArgumentNullException(nameof(project));
     }
     return((S s) =>
     {
         var resT = self.Valid()(s);
         if (resT.IsBottom)
         {
             return StateResult.Bottom <S, Writer <Out, V> >(s);
         }
         return StateResult.Return <S, Writer <Out, V> >(resT.State, () =>
         {
             var resU = bind(resT.Value).Valid()();
             if (resU.IsBottom)
             {
                 return new WriterResult <Out, V>(default(V), resU.Output, true);
             }
             return WriterResult.Return(project(resT.Value, resU.Value), resU.Output);
         });
     });
 }
Esempio n. 5
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    public static State <S, V> SelectMany <S, T, U, V>(
        this State <S, T> self,
        Func <T, State <S, U> > bind,
        Func <T, U, V> project
        )
    {
        if (bind == null)
        {
            throw new ArgumentNullException(nameof(bind));
        }
        if (project == null)
        {
            throw new ArgumentNullException(nameof(project));
        }

        return((S state) =>
        {
            var resT = self.Valid()(state);
            if (resT.IsBottom)
            {
                return StateResult.Bottom <S, V>(state);
            }
            var resU = bind(resT.Value).Valid()(resT.State);
            if (resU.IsBottom)
            {
                return StateResult.Bottom <S, V>(resT.State);
            }
            var resV = project(resT.Value, resU.Value);
            return StateResult.Return(resU.State, resV);
        });
    }
Esempio n. 6
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 public static State <S, int> Count <S, T>(this State <S, T> self) =>
 s =>
 {
     var res = self.Valid()(s);
     return(res.IsBottom
           ? StateResult.Bottom <S, int>(s)
           : StateResult.Return(res.State, 1));
 };
Esempio n. 7
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 public static State <S, Writer <Out, V> > FoldT <S, Out, T, V>(this State <S, Writer <Out, T> > self, V state, Func <V, T, V> fold)
 {
     return((S s) =>
     {
         var inner = self.Valid()(s);
         if (inner.IsBottom)
         {
             return StateResult.Bottom <S, Writer <Out, V> >(s);
         }
         return StateResult.Return(inner.State, inner.Value.Fold(state, fold));
     });
 }
Esempio n. 8
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 static StateResult <S, Unit> bmap <S, T>(StateResult <S, T> r, Action <T> f)
 {
     if (r.IsBottom)
     {
         return(StateResult.Bottom <S, Unit>(r.State));
     }
     else
     {
         f(r.Value);
         return(StateResult.Return(r.State, unit));
     }
 }
Esempio n. 9
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 public static State <S, T> Where <S, T>(this State <S, T> self, Func <T, bool> pred)
 {
     return(state =>
     {
         var res = self.Valid()(state);
         if (res.IsBottom)
         {
             return StateResult.Bottom <S, T>(state);
         }
         return pred(res.Value)
             ? StateResult.Return(res.State, res.Value)
             : StateResult.Bottom <S, T>(state);
     });
 }
Esempio n. 10
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 public static State <S, U> Select <S, T, U>(this State <S, T> self, Func <T, U> map)
 {
     if (map == null)
     {
         throw new ArgumentNullException(nameof(map));
     }
     return((S state) =>
     {
         var resT = self.Valid()(state);
         return resT.IsBottom
             ? StateResult.Bottom <S, U>(state)
             : StateResult.Return(resT.State, map(resT.Value));
     });
 }
Esempio n. 11
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 public static State <S, T> Modify <S, T>(this State <S, T> self, Func <S, S> f)
 {
     if (f == null)
     {
         throw new ArgumentNullException(nameof(map));
     }
     return((S state) =>
     {
         var resT = self.Valid()(state);
         return resT.IsBottom
             ? StateResult.Bottom <S, T>(state)
             : StateResult.Return(f(resT.State), resT.Value);
     });
 }
Esempio n. 12
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 public static State <S, T> LiftUnsafeT <Env, S, T>(this Reader <Env, State <S, T> > self, Env env) where T : class
 {
     return(state =>
     {
         var inner = self.Valid()(env);
         if (inner.IsBottom)
         {
             return StateResult.Bottom <S, T>(state);
         }
         var res = inner.Value(state);
         if (res.IsBottom)
         {
             return StateResult.Bottom <S, T>(state);
         }
         return StateResult.Return(res.State, res.Value);
     });
 }
Esempio n. 13
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 static StateResult <S, R> bmap <S, T, R>(StateResult <S, T> r, Func <T, R> f) =>
 r.IsBottom
         ? StateResult.Bottom <S, R>(r.State)
         : StateResult.Return(r.State, f(r.Value));