void CheckOnPlayersArmorStatus() { if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.blue) { playerColorState = StatePlayerColor.blue; } if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.green) { playerColorState = StatePlayerColor.green; } if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.red) { playerColorState = StatePlayerColor.red; } if (thePlayer.armorState == TopDownControlls.StateArmor.light) { playerArmorState = StateArmor.light; } if (thePlayer.armorState == TopDownControlls.StateArmor.medium) { playerArmorState = StateArmor.medium; } if (thePlayer.armorState == TopDownControlls.StateArmor.heavy) { playerArmorState = StateArmor.heavy; } }
void CheckOnPlayersArmorStatus() { if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.blue) { playerColorState = StatePlayerColor.blue; } if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.green) { playerColorState = StatePlayerColor.green; } if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.red) { playerColorState = StatePlayerColor.red; } }