void CheckOnPlayersArmorStatus()
    {
        if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.blue)
        {
            playerColorState = StatePlayerColor.blue;
        }
        if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.green)
        {
            playerColorState = StatePlayerColor.green;
        }
        if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.red)
        {
            playerColorState = StatePlayerColor.red;
        }

        if (thePlayer.armorState == TopDownControlls.StateArmor.light)
        {
            playerArmorState = StateArmor.light;
        }
        if (thePlayer.armorState == TopDownControlls.StateArmor.medium)
        {
            playerArmorState = StateArmor.medium;
        }
        if (thePlayer.armorState == TopDownControlls.StateArmor.heavy)
        {
            playerArmorState = StateArmor.heavy;
        }
    }
Esempio n. 2
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 void CheckOnPlayersArmorStatus()
 {
     if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.blue)
     {
         playerColorState = StatePlayerColor.blue;
     }
     if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.green)
     {
         playerColorState = StatePlayerColor.green;
     }
     if (thePlayer.colorState == TopDownControlls.StateArmorColorSet.red)
     {
         playerColorState = StatePlayerColor.red;
     }
 }