private void updateAnimator() { /*animator.SetBool("jumping", this.jumping); * animator.SetBool("dashing", this.dashing); * animator.SetBool("onMovement",this.inMovement); * animator.SetBool("topHigh", this.topHigh); * animator.SetBool("onFloor", this.inFloor); */ if (statePlayer.Equals(StatePlayer.Stunt)) { animator.Play("Player_Stuned"); } /*else * { * animator.SetBool("isStunned", false); * } */ if ((this.animator.GetCurrentAnimatorStateInfo(0).IsName("Player_Jump") && this.jumping || topHigh) && !inFloor) { //this.jumping = false; this.topHigh = true; animator.Play("Player_OnAir"); } if ((Input.GetKeyDown(keyAttack) || isAttacking) && statePlayer != StatePlayer.Stunt && inFloor) { animator.Play("Player_Atack"); this.isAttacking = true; } /*else if(this.animator.GetCurrentAnimatorStateInfo(0).IsName("Player_Atack")) * { * animator.Play("Player_idle"); * * }*/ }