public void DynamicDeadMap() { // Init var p = Puzzle.Builder.FromLines( new[] { "##########", "#...XX...#", "#...X#...#", "#.P......#", "##########" }); var stat = new StaticAnalysisMaps(p); Assert.True(DeadMapAnalysis.DynamicCheck(stat, StateMaps.Create(p))); p = Puzzle.Builder.FromLines( new[] { "##########", "#...#X...#", "#...X#...#", "#.P......#", "##########" }); stat = new StaticAnalysisMaps(p); Assert.True(DeadMapAnalysis.DynamicCheck(stat, StateMaps.Create(p))); p = Puzzle.Builder.FromLines( new[] { "##########", "#...##...#", "#...XX...#", "#.P......#", "##########" }); stat = new StaticAnalysisMaps(p); Assert.True(DeadMapAnalysis.DynamicCheck(stat, StateMaps.Create(p))); p = Puzzle.Builder.FromLines( new[] { "##########", "#........#", "#...XX...#", "#...##...#", "#.P......#", "##########" }); stat = new StaticAnalysisMaps(p); Assert.True(DeadMapAnalysis.DynamicCheck(stat, StateMaps.Create(p))); p = Puzzle.Builder.FromLines( new[] { "##########", "#........#", "#...XX...#", "#...X#...#", "#.P......#", "##########" }); stat = new StaticAnalysisMaps(p); Assert.True(DeadMapAnalysis.DynamicCheck(stat, StateMaps.Create(p))); p = Puzzle.Builder.FromLines( new[] { "##########", "#........#", "#...$$...#", "#...X#...#", "#.P......#", "##########" }); stat = new StaticAnalysisMaps(p); Assert.True(DeadMapAnalysis.DynamicCheck(stat, StateMaps.Create(p))); p = Puzzle.Builder.FromLines( new[] { "##########", "#........#", "#...$$...#", "#...#X...#", "#.P......#", "##########" }); stat = new StaticAnalysisMaps(p); Assert.True(DeadMapAnalysis.DynamicCheck(stat, StateMaps.Create(p))); p = Puzzle.Builder.FromLines( new[] { "##########", "#........#", "#...#X...#", "#...$$...#", "#.P......#", "##########" }); stat = new StaticAnalysisMaps(p); Assert.True(DeadMapAnalysis.DynamicCheck(stat, StateMaps.Create(p))); // NOT_DEAD p = Puzzle.Builder.FromLines( new[] { "##########", "#........#", "#...$$...#", "#...$#...#", "#.P......#", "##########" }); stat = new StaticAnalysisMaps(p); Assert.False(DeadMapAnalysis.DynamicCheck(stat, StateMaps.Create(p))); }