/// <summary> /// Changes the main cameras field of view when switching in between game states /// </summary> public void ChangeCameraView(StateManager.GameState state) { if (state == StateManager.GameState.Game) { transition = true; } else if (state == StateManager.GameState.MainMenu) { transition = true; } }
// Update is called once per frame void Update() { if (SceneManager.GetActiveScene().name == "MainGame") { // 古いノートデータを消す if (state.stage != stateManager.stage) { int p = state.player - 1; int other_player = state.player == 1 ? 2 : 1; if (stateManager.stage == StateManager.GameState.Stage.Enter) { for (int i = 0; i < note_count; i++) { note_entry[p, i] = -1; mimic_entry[p, i] = -1; DeleteInfo(other_player, i); DeleteCircle(other_player, i); } } if (stateManager.stage == StateManager.GameState.Stage.Wait) { for (int i = 0; i < note_count; i++) { note_miss[other_player - 1, i] = -1; } } if (!default_object[other_player - 1].activeSelf) { DeleteChara(other_player); default_object[other_player - 1].SetActive(true); } } state = stateManager.state; //foreach (Note note in MIDI_notes) if (clipManager.GetTime() > 0) { if (clipManager.GetClosestGridIndex() <= stateManager.gameendgrid) { for (int note_number = 0; note_number < MIDI_notes.Length; note_number++) { Note note = MIDI_notes[note_number]; for (int player = 1; player <= 2; player++) { if (player != stateManager.player) { continue; } if (GetNoteDown(player, note) && (stateManager.stage == StateManager.GameState.Stage.Mimic || stateManager.stage == StateManager.GameState.Stage.Enter)) { ProcessNote(player, note, note_number); PushButtonOn(note); } // if (GetNoteUp(player, note) && (stateManager.stage == StateManager.GameState.Stage.Mimic || stateManager.stage == StateManager.GameState.Stage.Enter)) // { // PushButtonOff(note); // } } } } for (int player = 1; player <= 2; player++) { MissJudge(player); ScoreDisplay(player); } } if (stateManager.MusicEndTime <= clipManager.GetTime()) { GoResult(); } } }
void HandleOnGameStateChanged(StateManager.GameState targetState) { Debug.Log(targetState); Debug.Log((int)targetState); }