Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        m_splashstate = AddObject <StateSplash>(m_getObject);
        m_loginmenu   = AddObject <StateLoginMenu>(m_getObject);
        m_mainmenu    = AddObject <StateMainMenu>(m_getObject);
        m_gameplay    = AddObject <StateGameplay>(m_getObject);

        ChangeState(m_splashstate);

        Debug.Log("Game Start");
    }
Esempio n. 2
0
 private void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
     stateGamePlaying = new StateGamePlaying(this);
     stateGameWon     = new StateGameWon(this);
     stateGameLost    = new StateGameLost(this);
     stateMainMenu    = new StateMainMenu(this);
 }
    void Awake()
    {
        if (instance != null && instance != this)
        {
            Destroy(this.gameObject);
            return;
        }
        else
        {
            instance = this;
        }
        DontDestroyOnLoad(this.gameObject);

        //initializing states
        stateGamePlaying = new StateGamePlaying(this);
        stateGameOver = new StateGameOver(this);
        stateIntro = new StateIntro(this);
        stateMainMenu = new StateMainMenu(this);

        //initial level
        currentLevelNumber = 1;
    }