void Update() { if (state.isAlive()) { GetComponent <Rigidbody2D> ().velocity = new Vector2(moveVelocity * speed, GetComponent <Rigidbody2D> ().velocity.y); moveVelocity = 0; } health.setState(state.health); armor.setState(state.armor); }
void Update() { if (state.isAlive()) { GetComponent <Rigidbody2D> ().velocity = new Vector2(moveVelocity * speed, GetComponent <Rigidbody2D> ().velocity.y); moveVelocity = 0; } health.setState(state.health); armor.setState(state.armor); }