public void InvokeStateEntered(AnimatorStateInfo stateInfo, int layerIndex)
 {
     StateEntered?.Invoke(this, new MonoAnimatorStateEventHandler
     {
         LayerIndex        = layerIndex,
         AnimatorStateInfo = stateInfo
     });
 }
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        /// <summary>
        /// Forward the State's Entered event through this Machine's StateEntered event.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        protected override void HandleStateEntered(object sender, StateEnteredEventArgs args)
        {
            if (StateEntered == null)
            {
                return;
            }

            try
            {
                var enteredArgs = args.ToStateEnteredArgs <TState>();
                Logger.Debug($"{Name}:  raising '{nameof(StateEntered)}' event with {enteredArgs.State}.");
                StateEntered?.Invoke(this, enteredArgs);
            }
            catch (Exception ex)
            {
                Logger.Error($"{ex.GetType().Name} during '{nameof(StateEntered)}' event from {Name} state machine.", ex);
            }
        }
 public void EnteredState(int stateHash)
 {
     State = StateFor(stateHash);
     StateEntered?.Invoke(State);
 }
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 public void Enter()
 {
     _enter();
     StateEntered?.Invoke(this, new EventArgs());
 }
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 /// <summary>
 /// Enter state
 /// </summary>
 public void EnterFinish()
 {
     StateEntered?.Invoke(this, EventArgs.Empty);
 }
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 public virtual void OnStateEnter()
 {
     StateEntered?.Invoke();
     Update();
 }