public override void Act(StateController controller) { controller.AnimationIdle(); if (controller.employeeData.stamina_current < controller.employeeData.stamina_max) { controller.employeeData.stamina_current += 1; if (controller.employeeData.stamina_current > controller.employeeData.stamina_max) { controller.employeeData.stamina_current = controller.employeeData.stamina_max; } } }