public async Task GetStatePlayer_NoExistingData_ShouldReturnEmptyState()
        {
            var questEngineStateClient = new StateClient(TestHttpClient);

            var result = await questEngineStateClient.GetStatePlayerAsync("playerGetDataNoExisting");

            result.Should().NotBeNull();
            result.LastMilestoneIndexCompleted.Should().BeNull();
            result.TotalQuestPercentCompleted.Should().Be(0);
        }
        public async Task GetStatePlayer_ExistingData_ShouldReturnCorrectState()
        {
            Context.PlayerProgresses.Add(
                new PlayerProgress
            {
                QuestId  = 1,
                PlayerId = "playerGetData1",
                LastMilestoneCompletedId = 1,
                QuestPointsEarned        = 100
            });

            Context.SaveChanges();

            var questEngineStateClient = new StateClient(TestHttpClient);

            var result = await questEngineStateClient.GetStatePlayerAsync("playerGetData1");

            result.Should().NotBeNull();
            result.LastMilestoneIndexCompleted.Should().Be(1);
            result.TotalQuestPercentCompleted.Should().Be(
                MathHelper.CalculatePercentage(100, GameConfiguration.TotalQuestPoints));
        }