Esempio n. 1
0
    private void Start()
    {
        _camp = GameObject.Find("InitializeController").GetComponent <Initialize>().Camp;
        GameBody.GetComponent <SpriteRenderer>().color = _camp;
        Interact.GetComponent <InteractController>().InteractAreaColor = _camp;
        Interact.GetComponent <InteractController>().InteractCollider.GetComponent <ColliderController>().Camp = _camp;
        BodyCollider.GetComponent <ColliderController>().Camp = _camp;
        StateBar statebar = Info.GetComponent <StateBar>();

        _health = PlayerConfig._TotalHealth;
        _energy = PlayerConfig._TotalEnergy;
        statebar.TotalHealth   = _health;
        statebar.TotalEnergy   = _energy;
        statebar.CurrentEnergy = _energy;
        statebar.CurrentHealth = _health;
        GameObject.Find("Collector").GetComponent <Collector>().Player = gameObject;
        Vector3 CP = new Vector3();

        CP   = transform.position;
        CP.z = -10;
        Camera.main.transform.position = CP;
        WS = GameObject.Find("WebSocketController").GetComponent <WebSocketController>();
        PP = new MessageBox.PlayerPosition();
        MB = new MessageBox.MessageBase();
    }
Esempio n. 2
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 public static StateBar Instance()
 {
     if (_instance == null)
     {
         _instance = new StateBar();
     }
     return(_instance);
 }
Esempio n. 3
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 public override void Execute(Miner t)
 {
     if (t.ThrstyToBar())
     {
         t.GetStateMachine().ChangeState(StateBar.Instance());
     }
     if (t.TiredtoHome())
     {
         t.GetStateMachine().ChangeState(StateHome.Instance());
     }
 }
Esempio n. 4
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    private void Start()
    {
        _camp = GameObject.Find("InitializeController").GetComponent <Initialize>().Camp;
        GameBody.GetComponent <SpriteRenderer>().color = _camp;
        Interact.GetComponent <InteractController>().InteractAreaColor = _camp;
        Interact.GetComponent <InteractController>().InteractCollider.GetComponent <ColliderController>().Camp = _camp;
        BodyCollider.GetComponent <ColliderController>().Camp = _camp;
        StateBar statebar = Info.GetComponent <StateBar>();

        _health = HingeConfig._TotalHealth;
        _energy = HingeConfig._TotalEnergy;
        statebar.TotalHealth   = _health;
        statebar.TotalEnergy   = _energy;
        statebar.CurrentEnergy = _energy;
        statebar.CurrentHealth = _health;
    }
Esempio n. 5
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 public void Init(Color camp)
 {
     gameObject.GetComponentInChildren<StateBar>().id = id;
     Camp = camp;
     gameObject.GetComponent<SpriteRenderer>().color = Camp;
     gameObject.GetComponent<ColliderController>().Camp = Camp;
     StateBar statebar = Info.GetComponent<StateBar>();
     switch (type)
     {
         case Type.Player:
             float _health = PlayerConfig._TotalHealth;
             float _energy = PlayerConfig._TotalEnergy;
             statebar.TotalHealth = _health;
             statebar.TotalEnergy = _energy;
             statebar.CurrentEnergy = _energy;
             statebar.CurrentHealth = _health;
             break;
         case Type.Hinge:
             _health = HingeConfig._TotalHealth;
             _energy = HingeConfig._TotalEnergy;
             statebar.TotalHealth = _health;
             statebar.TotalEnergy = _energy;
             statebar.CurrentEnergy = _energy;
             statebar.CurrentHealth = _health;
             break;
         case Type.Field:
             _health = Field._TotalHealth;
             _energy = Field._TotalEnergy;
             statebar.TotalHealth = _health;
             statebar.TotalEnergy = _energy;
             statebar.CurrentEnergy = 0;
             statebar.CurrentHealth = 0;
             gameObject.GetComponent<SpriteRenderer>().color = CampDefine.Campless;
             gameObject.GetComponentInChildren<OtherBuildingBar>().Fill.color = Camp;
             gameObject.GetComponentInChildren<OtherBuildingBar>().TotalHealth = _health;
             gameObject.GetComponentInChildren<OtherBuildingBar>().BuildTime = Field._BuildingTime;
             break;
     }
     Collector.KeyValuePair Pair = new Collector.KeyValuePair
     {
         key = id,
         value = gameObject
     };
     Collector.Others.Add(Pair);
 }
Esempio n. 6
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    //вызывается один раз при старте.
    void Start()
    {
        enemyCameraTr = GameObject.Find("CameraMinimap").transform; //&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
        prefEndExpl   = Resources.Load("exp_big") as GameObject;    //Загружаем префаб из ресурсов. Можно было бы и в редакторе драг энд дропо перенести.
        prefHitExpl   = Resources.Load("Explosion") as GameObject;
        curHealth     = maxHealth;
        curShield     = maxShield;

        audio = GetComponent <AudioSource>();

        if (isPlayer)//получаем скрипт строки состояния корабля
        {
            stateBar = GameObject.Find("PlayerBar").GetComponent <StateBar>();
        }
        else
        {
            stateBar = GameObject.Find("EnemyBar").GetComponent <StateBar>();
        }
    }
Esempio n. 7
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    private void Start()
    {
        _camp = GameObject.Find("InitializeController").GetComponent <Initialize>().Camp;
        GameBody.GetComponent <SpriteRenderer>().color = CampDefine.Campless;
        Interact.GetComponent <InteractController>().InteractCollider.GetComponent <ColliderController>().Camp = _camp;
        BodyCollider.GetComponent <ColliderController>().Camp = _camp;
        StateBar statebar = Info.GetComponent <StateBar>();

        _health = TurretConfig._TotalHealth;
        _energy = TurretConfig._TotalEnergy;
        statebar.TotalHealth   = _health;
        statebar.TotalEnergy   = _energy;
        statebar.CurrentEnergy = 0;
        statebar.CurrentHealth = 0;
        isBuilding             = true;
        BuildingBar.GetComponent <BuildingBarController>().TotalHealth = _health;
        BuildingBar.GetComponent <BuildingBarController>().BuildTime   = TurretConfig._BuildingTime;
        GameObject.Find("Collector").GetComponent <Collector>().Turret.Add(gameObject);
    }
Esempio n. 8
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 private StateBar(StateBar state)
 {
 }