Esempio n. 1
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    private static StatUpgradeStruct chooseSecondStatUpgrade(StatUpgradeStruct firstStatUpgrade)
    {
        long rand = PRNG.getNextValue();
        StatUpgradeStruct secondStatUpgrade = StatUpgradeStruct.GetFromPool(rand);

        while (secondStatUpgrade.type == firstStatUpgrade.type)
        {
            rand = PRNG.getNextValue();
            secondStatUpgrade = StatUpgradeStruct.GetFromPool(rand);
        }

        return(secondStatUpgrade);
    }
Esempio n. 2
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    private StatUpgradeStruct chooseThirdStatUpgrade(StatUpgradeStruct firstStatUpgrade,
                                                     StatUpgradeStruct secondStatUpgrade)
    {
        long rand = PRNG.getNextValue();
        StatUpgradeStruct thirdStatUpgrade = StatUpgradeStruct.GetFromPool(rand);

        while (thirdStatUpgrade.type == firstStatUpgrade.type || thirdStatUpgrade.type == secondStatUpgrade.type)
        {
            rand             = PRNG.getNextValue();
            thirdStatUpgrade = StatUpgradeStruct.GetFromPool(rand);
        }

        return(thirdStatUpgrade);
    }
Esempio n. 3
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    private void initMapWithSeed()
    {
        int compteur = 0;
        List <AMJ.GunUpgrade>   amjGunAvailable   = initMappingIndexGunUpgrade();
        List <AMJ.SwordUpgrade> amjSwordAvailable = initMappingIndexSwordUpgrade();
        List <AMJ.OtherUpgrade> amjOtherAvailable = initMappingIndexOtherUpgrade();

        while (compteur < NB_LVL)
        {
            long rand = PRNG.getNextValue();
            if (compteur != 0 && compteur % NB_LVL_BETWEEN_AMJ == 0)
            {
                int choice = (int)(rand % amjGunAvailable.Count);
                gunUpgradeList.Add(amjGunAvailable[choice]);
                amjGunAvailable.Remove(amjGunAvailable[choice]);
                rand   = PRNG.getNextValue();
                choice = (int)(rand % amjSwordAvailable.Count);
                swordUpgradeList.Add(amjSwordAvailable[choice]);
                amjSwordAvailable.Remove(amjSwordAvailable[choice]);
                rand   = PRNG.getNextValue();
                choice = (int)(rand % amjOtherAvailable.Count);
                otherUpgradeList.Add(amjOtherAvailable[choice]);
                amjOtherAvailable.Remove(amjOtherAvailable[choice]);
            }
            else
            {
                StatUpgradeStruct firstStatUpgrade = StatUpgradeStruct.GetFromPool(rand);
                stat1UpgradeList.Add(firstStatUpgrade);
                StatUpgradeStruct secondStatUpgrade = chooseSecondStatUpgrade(firstStatUpgrade);
                stat2UpgradeList.Add(secondStatUpgrade);
                StatUpgradeStruct thirdStatUpgrade = chooseThirdStatUpgrade(firstStatUpgrade, secondStatUpgrade);
                stat3UpgradeList.Add(thirdStatUpgrade);
            }

            compteur++;
        }
    }