void Update() { if (Input.GetKeyDown(KeyCode.I) || Input.GetKeyDown(KeyCode.C)) { _charPanel.SetActive(!_charPanel.activeSelf); _itemTooltip.HideTooltip(); _statTooltip.HideTooltip(); } }
private void SetAllWindowsActive(bool pSetActive = true) { playerIsInShop = pSetActive; _inventory.SetActive(pSetActive); _characterPanel.SetActive(pSetActive); if (!pSetActive) { _statTooltip.HideTooltip(); _itemTooltip.HideTooltip(); } }
public void OnPointerExit(PointerEventData eventData) { tooltip.HideTooltip(); showingTooltip = false; }
public void OnPointerExit(PointerEventData eventData) { tooltip.HideTooltip(); }
public void OnPointerExit(PointerEventData eventData) { IsPointerOver = false; tooltip.HideTooltip(); }