public void UpdateGlobalStat(StatPanel statPanel, int value) { if (statPanel != null) { statPanel.StatManager.StatToValue(statPanel.StatManager.GetStat("Amount")).Value += value; } }
private void createStatPanel() { if (null == PrefStatPanel) { Log.Error("not found prefab stat panel"); return; } if (null == StatListPanel) { Log.Error("not found stat list panel"); return; } Array statTypeArray = Enum.GetValues(typeof(EStat)); const int NUM_STAT = (int)EStat.MAX; for (int i = 0; i < NUM_STAT; ++i) { GameObject o = Instantiate(PrefStatPanel); o.transform.SetParent(StatListPanel.transform, false); EStat stat = (EStat)statTypeArray.GetValue(i); StatPanel p = o.GetComponent <StatPanel>(); p.Set(stat); } }
private static void Render() { Terminal.Clear(); Terminal.Layer(1); if (Player != null) { Map.Draw(_mapLayer); MessageHandler.Draw(_messageLayer); StatPanel.Draw(_statLayer); if (ShowInfo) { InfoPanel.Draw(_leftLayer); } else { LookPanel.Draw(_leftLayer); } if (ShowEquip) { Player.Equipment.Draw(_rightLayer); } else { Player.Inventory.Draw(_rightLayer); } } StateHandler.Draw(); Animations.Draw(); Terminal.Refresh(); }
private void create() { if (null != PrefBackButton) { GameObject o = Instantiate(PrefBackButton); o.transform.SetParent(transform, false); Button BackButton = o.GetComponent <Button>(); BackButton.onClick.AddListener(onClickBackButton); } else { Log.Error("not found prefab back button"); } if (null != PrefStatPanel) { GameObject o = Instantiate(PrefStatPanel); o.transform.SetParent(StatsPanel.transform, false); StatPanel sp = o.GetComponent <StatPanel>(); sp.Set(EStat.STRESS); } else { Log.Error("not found prefab stat panel"); } }
void OnEnable() { StatPanel.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, (float)(30 * 2) + 15); // UnityEventManager.StartListeningInt("UpdateFood", SetFood); // UnityEventManager.StartListeningInt("UpdateHealth", SetHealth); // UnityEventManager.StartListeningInt("MoMDeath", Notify); StartCoroutine(UpdateInfo()); }
StatusIndicatorEntry Dequeue(StatPanel panel) { Poolable p = GameObjectPoolController.Dequeue(EntryPoolKey); StatusIndicatorEntry entry = p.GetComponent <StatusIndicatorEntry>(); entry.transform.SetParent(panel.statusParent.transform, false); entry.transform.localScale = Vector3.one; entry.gameObject.SetActive(true); return(entry); }
void MovePanel(StatPanel obj, string pos, ref Tweener t) { Panel.Position target = obj.panel [pos]; if (obj.panel.CurrentPosition != target) { if(t != null && t != null) t.Stop(); t = obj.panel.SetPosition(pos, true); t.duration = 0.5f; t.equation = EasingEquations.EaseOutQuad; } }
public void Startup() { gameResources = new Dictionary <int, GameResource>(); using (IDataReader dr = Managers.Database.GetSQLiteQuery("SELECT * FROM resources;")) { while (dr.Read()) { GameResource res = new GameResource(dr); gameResources[res.ID] = res; } userResources = new Dictionary <int, int>(); dr.Close(); } using (IDataReader dr = Managers.Database.GetSQLiteQuery(String.Format("SELECT resource_id, count FROM InitialStorage;" , Managers.Session.GetSession()))) { while (dr.Read()) { userResources[Convert.ToInt32(dr["resource_id"])] = Convert.ToInt32(dr["count"]); } dr.Close(); } using (IDataReader dr = Managers.Database.GetSQLiteQuery(String.Format("SELECT resource_id, count FROM Storage WHERE session_id = {0};" , Managers.Session.GetSession()))) { while (dr.Read()) { userResources[Convert.ToInt32(dr["resource_id"])] = Convert.ToInt32(dr["count"]); } dr.Close(); } using (IDataReader dr = Managers.Database.GetSQLiteQuery("SELECT * FROM MaxStorage;")) { resourceLimits = new Dictionary <int, int>(); while (dr.Read()) { resourceLimits[Convert.ToInt32(dr["resource_id"])] = Convert.ToInt32(dr["count"]); } dr.Close(); } stat_panel = panel; stat_panel.SetPanel(); status = ManagerStatus.Started; }
public void LoadUi(CharacterInventory pinventory, CharacterStats pstats) { statPanel = transform.Find("CharacterStatPanel").gameObject; inventoryPanel = transform.Find("CharacterInventoryUi").gameObject; stats = statPanel.GetComponent <StatPanel>(); itemPanel = inventoryPanel.GetComponent <ItemPanel>(); itemPanel.Initalize(pinventory); stats.Initalize(); }
public bool SetStatPanelActiveState(bool active, string type) { StatPanel statPanel = StatPanels.FirstOrDefault(x => x.Type == type); if (statPanel != null) { statPanel.Tab.SetActive(active); statPanel.SetActive(active); return(true); } return(false); }
public void GenerateStatsForPanel(StatPanel panel, ManageableObjet obj) { Type t = obj.GetType(); if (panel != null) { t.GetMethod("GenerateStats").Invoke(obj, new object[] { panel }); //panel.StatManager.GenerateStat<ValueStat>(mainStat: true, name: "Amount").Populate(0, 0, 100, "Nombre de " + obj.Type.Split(' ')[0] + "s", true, "Amount"); UpdateGlobalStat(panel, 1); panel.StatManager.GetStat("Amount").SetActive(false); } }
void MovePanel(StatPanel obj, string pos, ref Tweener t) { UIPanel.Position target = obj.panel[pos]; if (obj.panel.CurrentPosition != target) { if (t != null && t.easingControl != null) { t.easingControl.Stop(); } t = obj.panel.SetPosition(pos, true); t.easingControl.duration = 0.5f; t.easingControl.equation = EasingEquations.EaseOutQuad; } }
private void FixedUpdate() { // Setup Events: // Right Click if (CharacterPanel == null) { return; } inventory = CharacterPanel.transform.Find("Inventory").gameObject.GetComponent <Inventory>(); itemTooltip = CharacterPanel.transform.Find("ItemTooltip").gameObject.GetComponent <ItemTooltip>(); equipmentPanel = CharacterPanel.transform.Find("EquipmentPanel").gameObject.GetComponent <EquipmentPanel>(); statPanel = CharacterPanel.transform.Find("StatPanel").gameObject.GetComponent <StatPanel>(); draggableItem = CharacterPanel.transform.Find("Image").gameObject.GetComponent <Image>(); chest = MainHud.transform.Find("ChestPanel").gameObject.GetComponent <Chest>(); inventory.OnRightClickEvent += Equip; chest.OnRightClickEvent += GoToInventory; equipmentPanel.OnRightClickEvent += UnEquip; //Pointer Enter inventory.OnPointerEnterEvent += ShowTooltip; equipmentPanel.OnPointerEnterEvent += ShowTooltip; //Pointer Exit inventory.OnPointerExitEvent += HideTooltip; equipmentPanel.OnPointerExitEvent += HideTooltip; //Begin Drag inventory.OnBeginDragEvent += BeginDrag; equipmentPanel.OnBeginDragEvent += BeginDrag; //End Drag inventory.OnEndDragEvent += EndDrag; equipmentPanel.OnEndDragEvent += EndDrag; //Drag inventory.OnDragEvent += Drag; equipmentPanel.OnDragEvent += Drag; //Drop inventory.OnDropEvent += Drop; equipmentPanel.OnDropEvent += Drop; Strength.BaseValue = CharConfig.Instance.charData.STR; Agility.BaseValue = CharConfig.Instance.charData.AGI; Intelligence.BaseValue = CharConfig.Instance.charData.INT; Vitality.BaseValue = CharConfig.Instance.charData.VIT; Dexterity.BaseValue = CharConfig.Instance.charData.DEX; Luck.BaseValue = CharConfig.Instance.charData.LUK; statPanel.SetStats(Strength, Agility, Intelligence, Vitality, Dexterity, Luck); statPanel.UpdateStatValues(); }
private void SetStats() { stats.text = $"total shots: {match.shots}, airdrops picked up: {match.ADTotal}"; for (int i = 0; i < clients.Count; i++) { StatPanel panel = Instantiate(StatPanel, StatPanelContainer).GetComponent <StatPanel>(); statPanels.Add(panel.gameObject); panel.SetUsername(clients[i].username); panel.SetScore(clients[i].score); panel.SetPlacementIcon(i + 1); //stats panel.SetCommonStats(playerStats[i].kills, playerStats[i].shots, playerStats[i].closeCalls, playerStats[i].ADTotal); panel.SetADStats(playerStats[i]); } }
void Awake() { if (null != PrefCalendarPanel) { GameObject o = Instantiate(PrefCalendarPanel); o.transform.SetParent(transform, false); o.transform.SetAsFirstSibling(); } else { Log.Error("not found prefab calendar panel"); } _statPanelList = new List <StatPanel>(); for (int i = 0; i < DEFAULT_NUM_STAT_PANEL; ++i) { GameObject o = Instantiate(PrefStatPanel); o.transform.SetParent(StatsPanel.transform, false); StatPanel p = o.GetComponent <StatPanel>(); _statPanelList.Add(p); } _backgroundImage = GetComponent <Image>(); _animController = AnimImage.GetComponent <RunScheduleAnimController>(); _schedule = Manager.Instance.Object.NurtureMode.Schedule; _schedule.ActionCancelEvent.Attach(onActionCancel); _schedule.ActionStartEvent.Attach(onActionStart); _schedule.ActionFirstEvent.Attach(onActionFirst); _schedule.ActionFirstEvent.Attach(onActionFirstNPC); _schedule.ActionDoEvent.Attach(onActionDo); _schedule.ActionDoEvent.Attach(onActionDoResult); _schedule.ActionBeforeEndEvent.Attach(onActionBeforeEnd); _schedule.ActionBeforeEndEvent.Attach(onActionBeforeEndExam); _schedule.ActionEndEvent.Attach(onActionEnd); _schedule.ActionEndEvent.Attach(onActionEndAchievement); Nurture.Mode nurtureMode = Manager.Instance.Object.NurtureMode; nurtureMode.Schedule.StartEvent.Attach(onScheduleStart); nurtureMode.Schedule.EndEvent.Attach(onScheduleEnd); }
protected override void LoadContent() { this.IsMouseVisible = true; this.graphics.PreferredBackBufferWidth = GlobalVariables.WindowWidthDefault; // set this value to the desired width of your window this.graphics.PreferredBackBufferHeight = GlobalVariables.WindowHeightDefault; // set this value to the desired height of your window this.graphics.ApplyChanges(); this.statPanel = new StatPanel(); this.startScreen = new StartScreen(); this.deathScreen = new DeathScreen(); this.stage = GameStages.Start_Stage; // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(this.GraphicsDevice); GfxHandler.Load(this.Content); this.startScreen.Load(this.Content); this.deathScreen.Load(this.Content); this.statPanel.Load(this.Content); }
private void Awake() { _inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); _equipmentPanel = GameObject.Find("EquipmentPanel").GetComponent <EquipmentPanel>(); _shopInventory = GameObject.Find("ShopPanel").GetComponent <ShopInventory>(); _playerCoins = GameObject.Find("Coins").GetComponent <PlayerCoins>(); _itemTooltip = GameObject.Find("ItemTooltip").GetComponent <ItemTooltip>(); _statTooltip = GameObject.Find("StatTooltip").GetComponent <StatTooltip>(); _draggedItem = GameObject.Find("DraggedItem").GetComponent <Image>(); _draggedItem.enabled = false; _statsPanel = GameObject.Find("Stats").GetComponent <StatPanel>(); _statsPanel.SetStats(_health, _mana, _armor, _strength, _intelligence); GameController.maxHealth = _health.Value; GameController.maxMana = _mana.Value; GameController.armor = _armor.Value; GameController.strength = _strength.Value; GameController.intelligence = _intelligence.Value; _statsPanel.UpdateStatValues(); //Setup Events: GameController.OnUseConsumableEvent += UseConsumable; //Right Click _inventory.OnRightClickEvent += Equip; _inventory.OnRightClickEvent += Sell; _inventory.OnRightClickEvent += UseConsumable; _inventory.OnRightClickEvent += HideTooltip; _equipmentPanel.OnRightClickEvent += Unequip; _shopInventory.OnRightClickEvent += Buy; _shopInventory.OnRightClickEvent += HideTooltip; //Pointer Enter _inventory.OnPointerEnterEvent += ShowTooltip; _equipmentPanel.OnPointerEnterEvent += ShowTooltip; _shopInventory.OnPointerEnterEvent += ShowTooltip; //Pointer Exit _inventory.OnPointerExitEvent += HideTooltip; _equipmentPanel.OnPointerExitEvent += HideTooltip; _shopInventory.OnPointerExitEvent += HideTooltip; //Begin Drag _inventory.OnBeginDragEvent += BeginDrag; _inventory.OnBeginDragEvent += HideTooltip; _equipmentPanel.OnBeginDragEvent += BeginDrag; _shopInventory.OnBeginDragEvent += BeginDrag; //End Drag _inventory.OnEndDragEvent += EndDrag; _equipmentPanel.OnEndDragEvent += EndDrag; _shopInventory.OnEndDragEvent += EndDrag; //Drag _inventory.OnDragEvent += Drag; _equipmentPanel.OnDragEvent += Drag; _shopInventory.OnDragEvent += Drag; //Drop _inventory.OnDropEvent += Drop; _inventory.OnDropEvent += ShowTooltip; _equipmentPanel.OnDropEvent += Drop; _equipmentPanel.OnDropEvent += ShowTooltip; _shopInventory.OnDropEvent += Drop; _shopInventory.OnDropEvent += ShowTooltip; }
public void SetTeams(int t) { StatPanel.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, (float)(30*t)+15); }
private void initStat(Action action) { if (null == StatsPanel) { Log.Error("not found stats panel"); return; } List <EStat> statList = new List <EStat>(); if (action.stress != 0) { statList.Add(EStat.STRESS); } if (action.stamina != 0) { statList.Add(EStat.STAMINA); } if (action.intellect != 0) { statList.Add(EStat.INTELLECT); } if (action.grace != 0) { statList.Add(EStat.GRACE); } if (action.charm != 0) { statList.Add(EStat.CHARM); } if (action.attack != 0) { statList.Add(EStat.ATTACK); } if (action.defense != 0) { statList.Add(EStat.DEFENSE); } if (action.leadership != 0) { statList.Add(EStat.LEADERSHIP); } if (action.tactic != 0) { statList.Add(EStat.TACTIC); } if (action.morality != 0) { statList.Add(EStat.MORALITY); } if (action.goodness != 0) { statList.Add(EStat.GOODNESS); } if (action.sensibility != 0) { statList.Add(EStat.SENSIBILITY); } if (action.arts != 0) { statList.Add(EStat.ARTS); } int numMoreNeedStatPanel = statList.Count - _statPanelList.Count; if (numMoreNeedStatPanel > 0) { for (int i = 0; i < numMoreNeedStatPanel; ++i) { GameObject o = Instantiate(PrefStatPanel); o.transform.SetParent(StatsPanel.transform, false); StatPanel p = o.GetComponent <StatPanel>(); _statPanelList.Add(p); } } int statListCount = statList.Count; int statPanelListCount = _statPanelList.Count; for (int i = 0; i < statListCount; ++i) { _statPanelList[i].Set(statList[i]); _statPanelList[i].Show(); } for (int i = statList.Count; i < statPanelListCount; i++) { _statPanelList[i].Hide(); // hide unused panel } }
public void StatPanelUpdate() { StatPanel.Controls.Clear(); PerksPanel.Controls.Clear(); PerksPanel.Size = new Size(0, perksPanelPadding * 2 + perksPanelSide); PerksPanel.Location = new System.Drawing.Point(ClientSize.Width - (256 + perksPanelSide), ClientSize.Height - (perksPanelSide + 24)); var button = new Button() { Width = 256, Height = 64, Text = "END TURN", Font = new Font(FontFamily.GenericSerif, 32), ForeColor = Color.White, BackColor = Colors.PlayerDarkColors [Game.Players.IndexOf(Game.CurrentPlayer) % Colors.count] }; if (Game.Winner == null) { button.Click += (sender, args) => { EveryUpdate(); Controls.Remove(ShopPanel); Game.EndTurn(); PlayerPanelUpdate(); StatPanelUpdate(); Controls.Remove(HeroPanel); HeroPanel = new CurrentHeroPanel(Game.CurrentHero, this) { Size = new Size(128, 128), Anchor = AnchorStyles.Bottom | AnchorStyles.Left, Location = new System.Drawing.Point(32, ClientSize.Height - 160) }; Controls.Add(HeroPanel); HeroPanel.BringToFront(); ShopPanel = new ShopPanel(Game.CurrentHero, this, new Rectangle(ClientSize.Width / 2 - 480, ClientSize.Height / 2 - 300, 960, 600)); SkillPanel = new HeroSkillPanel(Game, Game.CurrentHero, this, ControlPanel.Width); CenterOnPoint(Game.Maze.UnitPositions[Game.CurrentHero]); ControlPanelUpdate(); MapUpdate(); } } ; else { button.Text = "END GAME"; button.Click += (sender, args) => this.Close(); } StatPanel.Controls.Add(button); if (Game.ChosenHero != null) { var h = new HeroInfo(Game.ChosenHero) { Width = StatPanel.Width - 6, }; StatPanel.Controls.Add(h); StatPanel.Controls.Add(new Label { BackColor = Color.Black, ForeColor = Colors.PlayerLightColors [Game.Players.IndexOf(Game.ChosenHero.P) % Colors.count], Text = Game.ChosenHero.Name, Font = new Font(FontFamily.GenericSansSerif, 16), Width = StatPanel.Width - 6, Height = 32, TextAlign = ContentAlignment.MiddleCenter }); foreach (var perk in Game.ChosenHero.Perks.Where(p => p.Name != "Perk")) { PerksPanel.Controls.Add(new Label { AutoSize = true, BackColor = Color.Black, Text = double.IsNaN(perk.Number(Game.ChosenHero)) ? perk.Name : perk.Name + "\n" + perk.Number(Game.ChosenHero), MinimumSize = new Size(perksPanelSide, perksPanelSide), MaximumSize = new Size(1000, perksPanelSide), Font = new Font(FontFamily.GenericSansSerif, 16), ForeColor = Color.Aqua, TextAlign = ContentAlignment.MiddleCenter, Margin = new Padding(perksPanelPadding) }); } } StatPanel.Refresh(); PerksPanel.Refresh(); }