Esempio n. 1
0
        private void UpdateWalkSpeed()
        {
            var        __instance = Player.main.playerController;
            StatObject stat       = new StatObject()
            {
                Name          = "Walk Speed",
                Level         = saveData.WalkSpeedLevel,
                MaxLevel      = cfg.MaxWalkSpeedLevel,
                XP            = saveData.WalkSpeed_XP,
                XPToNextLevel = saveData.WalkSpeed_XPToNextLevel,
                Modifier      = cfg.Walk_XPNextLevel_Multiplier
            };

            if (!StatMgr.CanLevelUp(stat))
            {
                UpdatePlayerController(__instance.groundController, saveData.WalkSpeedLevel);
                return;
            }

            int gainedLevels = StatMgr.DoWhileLevelUp(stat);

            StatMgr.NotifyLevelUp(stat, gainedLevels);

            saveData.WalkSpeedLevel          = stat.Level;
            saveData.WalkSpeed_XP            = stat.XP;
            saveData.WalkSpeed_XPToNextLevel = stat.XPToNextLevel;

            UpdatePlayerController(__instance.groundController, saveData.WalkSpeedLevel);
        }
Esempio n. 2
0
        //float defaultMaxHealth = 100f;

        public static void UpdateHealth(Player __instance)
        {
            saveData = SaveData.GetSaveData();
            cfg      = Config.GetConfig();

            StatObject stat = new StatObject()
            {
                Name          = "Max Health",
                Level         = saveData.HealthLevel,
                MaxLevel      = cfg.MaxHealthLevel,
                XP            = saveData.Health_XP,
                XPToNextLevel = saveData.Health_XPToNextLevel,
                Modifier      = cfg.Health_XPNextLevel_Multiplier
            };

            if (!StatMgr.CanLevelUp(stat))
            {
                __instance.liveMixin.data.maxHealth = 100 + saveData.HealthLevel;
                return;
            }

            int gainedLevels = StatMgr.DoWhileLevelUp(stat);

            StatMgr.NotifyLevelUp(stat, gainedLevels);

            saveData.HealthLevel          = stat.Level;
            saveData.Health_XP            = stat.XP;
            saveData.Health_XPToNextLevel = stat.XPToNextLevel;

            __instance.liveMixin.data.maxHealth = 100 + saveData.HealthLevel;
        }