Esempio n. 1
0
        private Mob GenerateNewStatOnLevelUp(Mob mob)
        {
            StatCheck = StatCalculation.GetRandomStat(mob);
            int statnumber = StatCheck.NumberOfNegativeStats + StatCheck.NumberOfPositiveStats;
            int mobstats   = mob.NegativeStats.Count + mob.PositiveStats.Count;

            if (mobstats < statnumber)
            {
                GenerateMobStats(mob);
            }
            return(mob);
        }
Esempio n. 2
0
        public List <PositiveStat> GeneratePositiveStats(StatCheck stats)
        {
            List <PositiveStat> positiveStats = new List <PositiveStat>();
            Random random = new Random();

            for (int i = 0; i < stats.NumberOfPositiveStats; i++)
            {
                PositiveMobStat = (PositiveStat)random.Next(6);
                if (positiveStats.Contains(PositiveMobStat))
                {
                    i--;
                }
                else
                {
                    positiveStats.Add(PositiveMobStat);
                }
            }
            return(positiveStats);
        }
Esempio n. 3
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        public List <NegativeStat> GenerateNegativeStats(StatCheck stats)
        {
            List <NegativeStat> negativeStats = new List <NegativeStat>();
            Random random = new Random();

            for (int i = 0; i < stats.NumberOfNegativeStats; i++)
            {
                NegativeMobStat = (NegativeStat)random.Next(6);
                if (negativeStats.Contains(NegativeMobStat))
                {
                    i--;
                }
                else
                {
                    negativeStats.Add(NegativeMobStat);
                }
            }
            return(negativeStats);
        }
Esempio n. 4
0
        public StatCheck GetRandomStat(Mob mob)
        {
            StatCheck statCheck     = new StatCheck();
            int       numberofstats = mob.Level / 8;

            for (int i = 0; i < numberofstats; i++)
            {
                int chanceNumber = random.Next(1, 11);
                if (chanceNumber <= percentchance[numberofstats - 1])
                {
                    statCheck.NumberOfNegativeStats++;
                }
                else
                {
                    statCheck.NumberOfPositiveStats++;
                }
            }
            return(statCheck);
        }