public Informations() { armys = new List <ArmyInfo>(); mine = new ArmyInfo(); captures = new DMap <int, StatCapture>(); dungeons = new Dictionary <int, StatDungeon>(); statVip = new StatVip(); statSign = new StatSign(); statRole = new StatRole(); statRole.RandomGenerate(); statChat = new StatChat(); statDugeonChapterMap = new StatDugeonChapterMap(); statDugeonChapterMapElite = new StatDugeonChapterMap(); InitArmy(); InitDefaultGeneralsInfo(); }
public Informations() { armys = new List<ArmyInfo>(); mine = new ArmyInfo(); captures = new DMap<int, StatCapture>(); dungeons = new Dictionary<int, StatDungeon>(); statVip = new StatVip(); statSign = new StatSign(); statRole = new StatRole(); statRole.RandomGenerate(); statChat = new StatChat(); statDugeonChapterMap = new StatDugeonChapterMap(); statDugeonChapterMapElite = new StatDugeonChapterMap(); InitArmy(); InitDefaultGeneralsInfo(); }