public StatBuffAilment GetStatBuffAilment(ModifiableStat stat, float value)
    {
        StatBuffAilment ailment = (StatBuffAilment)this.commonStatusAilments.Find(ail => ail.name == "StatBuff");

        ailment          = Instantiate(ailment);
        ailment.statType = stat;
        ailment.val      = value;

        return(ailment);
    }
Esempio n. 2
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    public override void Initialize(Fighter player)
    {
        List <ModifiableStat> modifiableStats = new List <ModifiableStat>(player.stats.GetModifiableStats().Keys);

        statType = modifiableStats[Random.Range(0, modifiableStats.Count)];

        StatBuffAilment statAilment = GameManager.Instance.models.GetStatBuffAilment(this.statType, percentage);

        statAilment.val = Random.Range(minPercentage, maxPercentage);

        this.percentage = statAilment.val;
        this.ailment    = statAilment;
        this.name       = GetStatDisplayName(statType) + " " + statAilment.val;


        this.description = "Raises " + statType.ToString() + " by: " + statAilment.val;
        if (statAilment.damageType == StatModifier.Type.ADD_PERCENTAGE)
        {
            this.description += "%";
            this.name        += "%";
        }
    }
Esempio n. 3
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 private void ApplyHelper(Fighter p, StatBuffAilment ailment)
 {
     modifiers.Add(p.stats.GetModifiableStats()[ailment.statType].ApplyDeltaModifier(ailment.val, ailment.damageType));
 }
Esempio n. 4
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    public override void StackWith(Fighter p, StatusAilment other)
    {
        StatBuffAilment otherAilment = (StatBuffAilment)other;

        this.ApplyHelper(p, otherAilment);
    }