Esempio n. 1
0
    void LateUpdate()
    {
        switch (state)
        {
        case StatBarState.Increasing:
            // TimeScale adjustment so that animation synced with the current game speed
            if (Mathf.Abs(targetPercent - bar.value) > animationSpeed * Time.timeScale)
            {
                bar.value += animationSpeed * Time.timeScale;
            }
            else
            {
                // targetPercent reached
                bar.value = targetPercent;
                state     = StatBarState.Neutral;
            }
            break;

        case StatBarState.Decreasing:
            if (Mathf.Abs(targetPercent - backFiller.fillAmount) > animationSpeed * Time.timeScale)
            {
                backFiller.fillAmount -= animationSpeed * Time.timeScale;
            }
            else
            {
                backFiller.fillAmount = targetPercent;
                state = StatBarState.Neutral;
            }
            break;
        }
    }
Esempio n. 2
0
 internal void SetTargetShiftingValue(float percent, float animationSpeed = 0.005f)
 {
     targetPercent       = percent;
     this.animationSpeed = animationSpeed;
     if (targetPercent < bar.value)
     {
         state            = StatBarState.Decreasing;
         backFiller.color = decreasingBackFillerColor;
         // change front filler immediately, animate back filler decrease
         bar.value = targetPercent;
     }
     else
     {
         state            = StatBarState.Increasing;
         backFiller.color = increasingBackFillerColor;
         // change back filler immediately, animate front filler increase
         backFiller.fillAmount = percent;
     }
 }