protected void AddModifier(Character character, Stat.Modifier modifier) { if (health) { character.health.AddModifier(modifier); } if (energy) { character.energy.AddModifier(modifier); } if (power) { character.power.AddModifier(modifier); } if (armor) { character.armor.AddModifier(modifier); } if (speed) { character.speed.AddModifier(modifier); } }
public DecayingStatBuffInfo(IBuff buff, Stat.Modifier modifier) : base(buff, modifier) { }
public KnockbackBuffInfo(IBuff buff, Stat.Modifier modifier) : base(buff) { this.modifier = modifier; }
public StatBuffInfo(IBuff buff, Stat.Modifier modifier) : base(buff) { this.modifier = modifier; }
public ReduceMaxStatInfo(IBuff info, Stat.Modifier modifier) : base(info) { this.modifier = modifier; }