Esempio n. 1
0
        public static bool LoadRom_NET(StashKey sk)
        {
            if (sk == null)
            {
                return(false);
            }

            StashKey.SetCore(sk);
            LocalNetCoreRouter.Route(NetcoreCommands.VANGUARD, NetcoreCommands.REMOTE_LOADROM, sk.RomFilename, true);

            string ss = (string)RTCV.NetCore.AllSpec.VanguardSpec[VSPEC.SYNCSETTINGS];

            //If the syncsettings are different, update them and load it again. Otheriwse, leave as is
            if (sk.SyncSettings != ss && sk.SyncSettings != null)
            {
                LocalNetCoreRouter.Route(NetcoreCommands.VANGUARD, NetcoreCommands.REMOTE_KEY_SETSYNCSETTINGS, sk.SyncSettings, true);
                LocalNetCoreRouter.Route(NetcoreCommands.VANGUARD, NetcoreCommands.REMOTE_LOADROM, sk.RomFilename, true);
            }
            return(true);
        }
Esempio n. 2
0
        public static bool LoadState_NET(StashKey sk, bool applyBlastLayer = true)
        {
            if (sk == null)
            {
                return(false);
            }

            bool useStates = (AllSpec.VanguardSpec[VSPEC.SUPPORTS_SAVESTATES] as bool? ?? false);

            if (useStates)
            {
                StashKey.SetCore(sk);
                string gameSystem = sk.SystemName;
                string gameName   = CorruptCore_Extensions.MakeSafeFilename(sk.GameName, '-');
                string key        = sk.ParentKey;
                StashKeySavestateLocation stateLocation = sk.StateLocation;

                string theoreticalSaveStateFilename = Path.Combine(RtcCore.workingDir, stateLocation.ToString(), gameName + "." + key + ".timejump.State");

                if (File.Exists(theoreticalSaveStateFilename))
                {
                    if (!LocalNetCoreRouter.QueryRoute <bool>(NetcoreCommands.VANGUARD, NetcoreCommands.LOADSAVESTATE, new object[] { theoreticalSaveStateFilename, stateLocation }, true))
                    {
                        MessageBox.Show($"Error loading savestate : An internal error has occurred.\n Are you sure your savestate matches the game, your syncsettings match, and the savestate is supported by this version of {RtcCore.VanguardImplementationName}?");
                        return(false);
                    }
                }
                else
                {
                    MessageBox.Show($"Error loading savestate : (File {theoreticalSaveStateFilename} not found)");
                    return(false);
                }
            }

            if (applyBlastLayer && sk?.BlastLayer?.Layer?.Count > 0)
            {
                CorruptBL = sk.BlastLayer;
                sk.BlastLayer.Apply(true);
            }
            return(true);
        }