// Start is called before the first frame update void Start() { startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); RakusekiIwa = GameObject.Find("rakuseki_iwa"); RakusekiIwaScript = RakusekiIwa.GetComponent <RakusekiIwa>(); BossAttack = GameObject.Find("Boss_walking_R").GetComponent <Animator>(); }
// private Animator Anim; // Start is called before the first frame update void Start() { rb2 = GetComponent <Rigidbody2D>(); Speedtyousei = 3; startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); YuushaAnim = GameObject.Find("Hero_running").GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { YuusyaAI = GameObject.Find("yuusya").GetComponent <yuusyaAI>(); enemyAI = GameObject.Find("boss").GetComponent <EnemyAI>(); FarstDame = true; SecondDame = true; ThirdDame = true; FourthDame = true; startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); }
//private SNAP snap; // Start is called before the first frame update void Start() { YuusyaAI = GameObject.Find("yuusya").GetComponent <yuusyaAI>(); enemyAI = GameObject.Find("boss").GetComponent <EnemyAI>(); holding = GetComponentInParent <SNAP>(); TorabasamiAnim = GameObject.Find("Trap_Torabasami_Animation_1").GetComponent <Animator>(); //FarstDame = true; //SecondDame = true; parent = transform.parent.gameObject; startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); //snap = GameObject.Find("torabasami").GetComponent<SNAP>(); }
// Start is called before the first frame update void Start() { MOVE = 1; myAnim = GetComponent <Animator>(); ClearAnim = GameObject.Find("Image").GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); this.HP = maxHP; if (sliderHP != null) { sliderHP.value = 1.0f; } startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); RakusekiIwa = GameObject.Find("rakuseki_iwa"); RakusekiIwaScript = RakusekiIwa.GetComponent <RakusekiIwa>(); BossWalk = GameObject.Find("Boss_walking_R").GetComponent <Animator>(); }
void Start() { startbutton = GameObject.Find("Gamemain").GetComponent<Startbutton>(); }
// Start is called before the first frame update void Start() { YuusyaAI = GameObject.Find("yuusya").GetComponent <yuusyaAI>(); startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); holding = GetComponentInParent <SNAP>(); }
// Start is called before the first frame update void Start() { startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); holding = GetComponentInParent <block_hold>(); box = GetComponent <BoxCollider2D>(); }
// Start is called before the first frame update void Start() { costSlider = GameObject.Find("costSlider"); sliderScript = costSlider.GetComponent <costSlider>(); startbuttonScript = this.GetComponent <Startbutton>(); cost = sliderScript.maxCost; var pos = transform.position; if (buttonAsiba != null) { buttonAsiba.onClick.AddListener(delegate { if (cost >= asibaCost) { var newAsiba = Instantiate(AsibaPrefab); newAsiba.transform.position = new Vector3(-10.2f, -6.5f, 0); var physic = newAsiba.GetComponent <Rigidbody>(); cost -= asibaCost; } }); } if (buttonJump != null) { buttonJump.onClick.AddListener(delegate { if (cost >= jumpCost) { var newJump = Instantiate(JumpPrefab); newJump.transform.position = new Vector3(-7, -6.5f, 0); var physic = newJump.GetComponent <Rigidbody>(); cost -= jumpCost; } }); } if (buttonTorabasami != null) { buttonTorabasami.onClick.AddListener(delegate { if (cost >= TorabasamiCost) { var newTorabasami = Instantiate(TorabasamiPrefab); newTorabasami.transform.position = new Vector3(-3.5f, -6.5f, 0); var physic = newTorabasami.GetComponent <Rigidbody>(); cost -= TorabasamiCost; } }); } if (buttonY_otori != null) { buttonY_otori.onClick.AddListener(delegate { if (cost >= Y_otoriCost) { var newY_otori = Instantiate(Y_otoriPrefab); newY_otori.transform.position = new Vector3(3.5f, -6.5f, 0); var physic = newY_otori.GetComponent <Rigidbody>(); cost -= Y_otoriCost; } }); } if (buttonB_otori != null) { buttonB_otori.onClick.AddListener(delegate { if (cost >= B_otoriCost) { var newB_otori = Instantiate(B_otoriPrefab); newB_otori.transform.position = new Vector3(0, -6.5f, 0); var physic = newB_otori.GetComponent <Rigidbody>(); cost -= B_otoriCost; } }); } if (buttonToge != null) { buttonToge.onClick.AddListener(delegate { if (cost >= TogeCost) { var newToge = Instantiate(TogePrefab); newToge.transform.position = new Vector3(7, -6.5f, 0); var physic = newToge.GetComponent <Rigidbody>(); cost -= TogeCost; } }); } if (buttonIwa != null) { buttonIwa.onClick.AddListener(delegate { if (cost >= IwaCost) { var newIwa = Instantiate(IwaPrefab); var newSwitch = Instantiate(switchPrefab); newIwa.transform.position = new Vector3(10.5f, -6.5f, 0); newSwitch.transform.position = new Vector3(12.1f, -6.5f, 0); cost -= IwaCost; } }); } }
void Start() { startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); enemyAI = GameObject.Find("boss").GetComponent <EnemyAI>(); }
// Start is called before the first frame update void Start() { rig2 = GameObject.Find("yuusya").GetComponent <Rigidbody2D>(); startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); holding = GetComponentInParent <SNAP>(); }