Esempio n. 1
0
 private void readMapTexture()
 {
     Color[] pixels = mapTexture.GetPixels(0, 0, mapTexture.width, mapTexture.height);
     for (int y = 0; y < mapTexture.height; y++)
     {
         for (int x = 0; x < mapTexture.width; x++)
         {
             Color      c    = pixels [(y * mapTexture.width) + x];
             GameObject tile = new GameObject();
             tile.transform.position = new Vector3(x, y);
             tile.transform.SetParent(tile_dump.transform);
             if (c == Color.black)
             {
                 WallTiles.Add(tile);
                 tile.name = "Wall";
             }
             else if (c == Color.blue)
             {
                 StartTilesTeam1.Add(tile);
                 tile.name = "Team 1";
             }
             else if (c == Color.green)
             {
                 StartTilesTeam2.Add(tile);
                 tile.name = "Team 2";
             }
             else
             {
                 Tiles.Add(tile);
                 tile.name = "Walkable";
             }
         }
     }
 }
Esempio n. 2
0
    //Placeholder for tilecreation
    private void PlaceTile(int x, int y, Vector3 worldStart, int type)
    {
        GameObject newTile      = Instantiate(tilePrefabs[type]);
        Vector3    tilePosition = new Vector3(worldStart.x + TileSize / 2 + (TileSize * x), worldStart.y - TileSize / 2 - (TileSize * y));

        newTile.transform.position = tilePosition;

        // differentiate playing field-stadium
        if (type == 0 || type == 2)
        {
            Tiles.Add(newTile);
        }

        if (type == 2)
        {
            if (y > MaxYTiles / 2)
            {
                StartTilesTeam1.Add(newTile);
            }
            else
            {
                StartTilesTeam2.Add(newTile);
            }
        }

        if (type == 3)
        {
            WallTiles.Add(newTile);
        }
    }