Esempio n. 1
0
 // Use this for initialization
 void Awake()
 {
     DieEffectHash             = VFXController.StringToHash("Smoke");
     shootTime                 = shootCoolDown;
     contactFilter2D.layerMask = hitLayerMask;
     rayCastPosition           = transform.position;
     bulletPool                = BulletPool.GetObjectPool(Bullet, 10);
     animator        = GetComponent <Animator>();
     shootScript     = Bullet.GetComponent <StartShooting>();
     spriteRenderer  = GetComponent <SpriteRenderer>();
     updateHealthBar = GetComponentInChildren <UpdateHealthBar>();
 }
Esempio n. 2
0
    private IEnumerator WaitToShoot()
    {
        yield return(new WaitForSeconds(1f));

        Shooting.Play();
        for (int i = 0; i < bulletObjects.Length; i++)
        {
            StartShooting startShooting = bulletObjects[i].instance.GetComponent <StartShooting>();
            startShooting.direction = (targetToTrack.transform.position - bulletObjects[i].instance.transform.position).normalized;
            startShooting.speed     = bulletSpeed;
            Debug.Log(bulletObjects[i].instance.GetComponent <StartShooting>().speed);
        }
    }