void Update()
    {
        if (alcoholSelected == true)
        {
            playerMoveToAlcohol();
        }

        if (alcoholReached == true)
        {
            //alcoholRenderer.enabled = false;

            startSounds.Drink();
            //Needs.increaseMyThirst();
            //StartCoroutine(IncreaseThirst());
            alcoholSelected = false;
            alcoholReached  = false;
            alcoholDrunk++;


            StartCoroutine(ShowBACMessage());

            SlotMachineDrink[] drinks    = PersistentData.GetPlayerStats().GetSlotMachineDrinks();
            SlotMachineDrink[] newDrinks = new SlotMachineDrink[drinks.Length + 1];

            newDrink.StandardDrinkEquivalence = 1.5f;

            for (int i = 0; i < drinks.Length; i++)
            {
                newDrinks[i] = drinks[i];
            }
            newDrinks[newDrinks.Length - 1] = newDrink;
            PersistentData.GetPlayerStats().SetSlotMachineDrinks(newDrinks);

            var CheckDrunk = PersistentData.GetPlayerStats().GetCurrentBAC();
            if (CheckDrunk >= 0.3)
            {
                TooDrunk.SetActive(true);
                GameScene.SetActive(false);
            }
            //Debug.Log("BAC after: " + PersistentData.GetPlayerStats().GetCurrentBAC());
        }
    }
    void Update()
    {
        // coffeeRenderer = gameObject.GetComponent<Renderer>();

        if (coffeeSelected == true)
        {
            playerMoveToCoffee();
        }

        if (coffeeReached == true)
        {
            //coffeeRenderer.enabled = false;

            startSounds.Drink();
            Needs.increaseMyThirst();
            StartCoroutine(IncreaseThirst());
            coffeeSelected = false;
            coffeeReached  = false;
            coffeeDrunk++;
        }
    }