Esempio n. 1
0
 public virtual void Start()
 {
     Level = 1;
     Anima = GetComponent <Animator>();
     Plan  = Instantiate(Chickplan, transform.position, Quaternion.identity);
     Plan.SetActive(false);
     map   = FindObjectOfType <StartMap>();
     Scope = 4f;
 }
Esempio n. 2
0
        /// <summary>
        /// update the pin of location in the StartMap
        /// </summary>
        /// <param name="sender">sender of the event</param>
        /// <param name="e">e of the argument</param>
        private void Start_Map_Double_click(object sender, MouseButtonEventArgs e)
        {
            e.Handled = true;
            Point    p = e.GetPosition(StartMap);
            Location l = StartMap.ViewportPointToLocation(p);

            StartPin.Location = l;

            UpdateStartComboBox();
        }
        public SourceSplitSettings()
        {
            this.InitializeComponent();

            AutoSplitEnabled.Bind(chkAutoSplitEnabled, "Checked"); _settingEntries.Add(AutoSplitEnabled);
            AutoSplitOnGenericMap.Bind(chkSplitGenericMap, "Checked"); _settingEntries.Add(AutoSplitOnGenericMap);
            AutoSplitOnLevelTrans.Bind(chkSplitLevelTrans, "Checked"); _settingEntries.Add(AutoSplitOnLevelTrans);
            AutoSplitOnSpecial.Bind(chkSplitSpecial, "Checked"); _settingEntries.Add(AutoSplitOnSpecial);
            SplitInterval.Bind(dmnSplitInterval, "Value"); _settingEntries.Add(SplitInterval);
            ShowGameTime.Bind(chkShowGameTime, "Checked"); _settingEntries.Add(ShowGameTime);
            ShowAltTime.Bind(chkShowAlt, "Checked"); _settingEntries.Add(ShowAltTime);
            GameTimeDecimalPlaces.Bind(nudDecimalPlaces, "Value"); _settingEntries.Add(GameTimeDecimalPlaces);
            AutoStartEnabled.Bind(chkAutoStart, "Checked"); _settingEntries.Add(AutoStartEnabled);
            AutoStopEnabled.Bind(chkAutoStop, "Checked"); _settingEntries.Add(AutoStopEnabled);
            AutoResetEnabled.Bind(chkAutoReset, "Checked"); _settingEntries.Add(AutoResetEnabled);
            StartMap.Bind(boxStartMap, "Text"); _settingEntries.Add(StartMap);
            ShowTickCount.Bind(chkShowTickCount, "Checked"); _settingEntries.Add(ShowTickCount);
            HoldUntilPause.Bind(chkHoldUntilPause, "Checked"); _settingEntries.Add(HoldUntilPause);
            RTAStartOffset.Bind(chkRTAStartOffset, "Checked"); _settingEntries.Add(RTAStartOffset);
            ServerInitialTicks.Bind(chkServerInitialTicks, "Checked"); _settingEntries.Add(ServerInitialTicks);
            SLPenalty.Bind(nudSLPenalty, "Value"); _settingEntries.Add(SLPenalty);
            SplitInstead.Bind(boxSplitInstead, "Checked"); _settingEntries.Add(SplitInstead);
            ResetMapTransitions.Bind(chkResetMapTransitions, "Checked"); _settingEntries.Add(ResetMapTransitions);

            this.rdoWhitelist.CheckedChanged        += rdoAutoSplitType_CheckedChanged;
            this.rdoInterval.CheckedChanged         += rdoAutoSplitType_CheckedChanged;
            this.chkAutoSplitEnabled.CheckedChanged += UpdateDisabledControls;
            this.chkShowGameTime.CheckedChanged     += UpdateDisabledControls;

            // defaults
            lbGameProcessesSetDefault();
            this.GameTimingMethod = DEFAULT_GAME_TIMING_METHOD;

            this.UpdateDisabledControls(this, EventArgs.Empty);

            // HACKHACK: due to all the data bindings shenanigans, we need to load all the tab pages when opening the settings
            // so just give in...
            this.Load += (e, f) =>
            {
                for (int i = tabCtrlMaster.TabPages.Count - 1; i >= 0; i--)
                {
                    tabCtrlMaster.SelectedIndex = i;
                    Thread.Sleep(1);
                }
            };
        }
Esempio n. 4
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    void Start()
    {
        Map = FindObjectOfType <StartMap>();
        Tweener botten = BottenPos.DOLocalMove(MovePos.localPosition, 0.5f).From().OnRewind(() => { BottenPos.gameObject.SetActive(false); }).OnPlay(() => { BottenPos.gameObject.SetActive(true); });

        botten.SetAutoKill(false);
        botten.Pause();
        Tweener shit = ShitPos.DOLocalMove(MovePos.localPosition, 0.5f).From().OnRewind(() => { ShitPos.gameObject.SetActive(false); }).OnPlay(() => { ShitPos.gameObject.SetActive(true); });;

        shit.SetAutoKill(false);
        shit.Pause();
        Tweener fan = FanPos.DOLocalMove(MovePos.localPosition, 0.5f).From().OnRewind(() => { FanPos.gameObject.SetActive(false); }).OnPlay(() => { FanPos.gameObject.SetActive(true); });;

        fan.SetAutoKill(false);
        fan.Pause();
        CanTowrn();
    }
Esempio n. 5
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 private void Awake()
 {
     Anima = GetComponent <Animator>();
     map   = FindObjectOfType <StartMap>();
     MaxHp = HP;
 }