//private GameOverCanvas gameOverCanvas; void Start() { optionsMainCanvas.gameObject.SetActive(false); helpCanvas.gameObject.SetActive(false); helpVideo.gameObject.SetActive(false); bgObject.gameObject.SetActive(false); langSupport = FindObjectOfType <LanguageSupport>(); helpCanvas.gameObject.SetActive(false); gameCanvas = FindObjectOfType <UIHandler>(); startGameCanvas = FindObjectOfType <StartGameCanvas>(); //gameOverCanvas = FindObjectOfType<GameOverCanvas>(); gameEngine = FindObjectOfType <GameEngine>(); audioSource = Camera.main.GetComponent <AudioSource>(); storageEngine = FindObjectOfType <StorageEngine>(); }
public void SetActiveScene(string scene) { if (scene.Equals("start")) { startGameCanvas = FindObjectOfType <StartGameCanvas>(); navHandler = FindObjectOfType <NavigationHandler>(); } }