// Use this for initialization
 void Start()
 {
     buttonTxt = buttonTxtObj.GetComponent<Text>();
     worldObjCode = GameObject.FindGameObjectWithTag ("globalObj").GetComponent<StartEndStuff>();
     if (worldObjCode.UseColorBlindMode ()) {
         buttonTxt.text = "Color Blind Mode: ON";
     } else {
         buttonTxt.text = "Color Blind Mode: OFF";
     }
 }
 void Awake()
 {
     if (Instance == null)
             {
                 DontDestroyOnLoad(gameObject);
                 Instance = this;
             }
             else if (Instance != this)
             {
                 Destroy (gameObject);
             }
 }
 // Use this for initialization
 void Start()
 {
     globalObj = GameObject.FindGameObjectWithTag("globalObj");
     globalObjCode = globalObj.GetComponent<StartEndStuff> ();
     score = globalObjCode.GetScore ();
     time = globalObjCode.GetTime ();
     if (time < 0) {
         time =0;}// I was getting weird negative outputs
     wonGame = globalObjCode.GetWon ();
     if (wonGame) {
         wonTxt.text = "You Won!";
     } else {
         wonTxt.text = "You Lost!";
     }
     scoreTxt.text = "Score: " + score;
     timeTxt.text = "Time Left: " + time;
 }
 // Use this for initialization
 void Start()
 {
     oneSecAgo = Time.time - 1;
     startScreenCode = startScreen.GetComponent<StartEndStuff> ();
     nextCubeCode = nextCube.GetComponent<NextCubeCode> ();
     float ySpot = ySpotStart;
     for (int y = 0; y < yMax; y++) {
         float xSpot = xSpotStart;
         for(int x = 0; x < xMax; x++){// the x side
             Vector3 pos = new Vector3(xSpot,ySpot,0);
             GameObject thisCube = Instantiate(cube,pos,Quaternion.identity) as GameObject;
             grid[x,y] = thisCube.GetComponent<ClassInfo>();
             int[] cords = new int[]{x,y};
             grid[x,y].SetCords(cords);
             xSpot = xSpot + instCubesMoveBy;
         }
         ySpot = ySpot + instCubesMoveBy;
     }
     // set lists for each row
     //row1 = new List<Color>(grid[]);
 }
 // Use this for initialization
 void Start()
 {
     worldObjCode = GameObject.FindGameObjectWithTag ("globalObj").GetComponent<StartEndStuff>();
     text = GetComponent<TextMesh> ();
     text.text = " ";
 }